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  #121  
Old 07-04-2012, 06:28 PM
Kamaeru Kamaeru is offline
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It's almost been a year.

You all suck.
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  #122  
Old 01-17-2013, 12:04 AM
FaLLChiLD FaLLChiLD is offline
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Bumping this as well to MAKE CRONO FINISH UP! I'm about to come rob your victory from you boy.
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  #123  
Old 01-17-2013, 04:58 AM
Kamaeru Kamaeru is offline
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I'm pondering about working on more stuff.
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  #124  
Old 01-17-2013, 02:57 PM
figured figured is offline
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Originally Posted by Kamaeru View Post
I'm pondering about working on more stuff.
You should. The levels all look amazing. I kinda wanna see more. They are very inspiration to others.
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  #125  
Old 01-18-2013, 06:04 AM
Gos_pira Gos_pira is offline
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My contribution. Not classic, but still.

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  #126  
Old 01-18-2013, 09:13 AM
scriptless scriptless is offline
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Nice level Gos_pira.
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  #127  
Old 01-18-2013, 03:06 PM
Gos_pira Gos_pira is offline
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Thanks! I actually originally made this in 2004 then revamped it a couple of times. It was part of a playerworld I developed in GS1 offline from time to time.

EDIT:
It originally looked like this (except, it was using the original pics1-tileset and used the .graal format):
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  #128  
Old 01-18-2013, 07:45 PM
bioboi bioboi is offline
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Quote:
Originally Posted by Gos_pira View Post
Thanks! I actually originally made this in 2004 then revamped it a couple of times. It was part of a playerworld I developed in GS1 offline from time to time.

EDIT:
It originally looked like this (except, it was using the original pics1-tileset and used the .graal format):
Attachment 55298
Actually like the paths in the original more then the updated version, but most of the changes in the updated changes seem better, aside from like I said the paths.
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  #129  
Old 01-18-2013, 09:57 PM
Gos_pira Gos_pira is offline
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The "paths" is supposed to be roads rather than a single file block-road that only fit one player.
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  #130  
Old 01-23-2013, 11:44 PM
xSecrets xSecrets is offline
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(Unfinished Water Bar)
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  #131  
Old 01-24-2013, 02:44 PM
dbug dbug is offline
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nice levels there xsecrets.. keep up the work
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  #132  
Old 01-27-2013, 11:43 PM
Kamaeru Kamaeru is offline
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Tip: less zig-zags, more platonic geometry
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  #133  
Old 01-29-2013, 02:26 PM
dbug dbug is offline
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Quote:
Originally Posted by Kamaeru View Post
Tip: less zig-zags, more platonic geometry
I think the first time I saw zig-zag style was on N-Pulse, there was an island made by Es Canavi and Lucky Canavi.. was later removed. And alot of the main land was kinda revamped in this style. Tho I gotta say they pulled it off pretty well.

I don't know if it's just me but I kinda like the strait edge's like the early graal years.
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  #134  
Old 01-29-2013, 07:50 PM
Kamaeru Kamaeru is offline
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Originally Posted by dbug View Post
I think the first time I saw zig-zag style was on N-Pulse, there was an island made by Es Canavi and Lucky Canavi.. was later removed. And alot of the main land was kinda revamped in this style. Tho I gotta say they pulled it off pretty well.

I don't know if it's just me but I kinda like the strait edge's like the early graal years.
They take up space, serve no purpose, you can't jump off them. You can't do anything with it, it's just a barrier that isn't shaped like a normal barrier.
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  #135  
Old 08-24-2013, 06:55 AM
Kamaeru Kamaeru is offline
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Crono can you seriously not make one level god damn son.
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