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  #1  
Old 08-26-2008, 08:38 PM
Oinkness Oinkness is offline
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Default editor NPCs

When are they going to upgrade the scripting for the predefined NPC character in the level editor? I like to use those characters, change the settings and gani of course, but they are very useful for making townspeople, placing baddies, setting health, speed, power, etc....

It's more of a no-brainer baddy and character system...... but it is in GS1. Has anyone made a GS2 version, or what would need to be done?

I heard using GS1 is not good these days.
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  #2  
Old 08-26-2008, 08:44 PM
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Quote:
Originally Posted by Oinkness View Post
When are they going to upgrade the scripting for the predefined NPC character in the level editor?
Never.

Also, do note that GS2 doesn't work in the editor.
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  #3  
Old 08-26-2008, 08:50 PM
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I know it doesn't!

I don't want to use some other kind of system for creating baddies when that one that exists (but is in GS1) is so perfect and efficient.
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  #4  
Old 08-26-2008, 08:58 PM
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It's far from perfect, and not really that efficient. Maybe it was considered that back in the days, but not now.
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Old 08-26-2008, 09:36 PM
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Well yeah, it was great back in the day - now it is useless... but if there were to be a GS2 remake of that system, where you could set up your little NPC dude, it would probably be perfect for this version of graal just like the old version was so great for older graal.
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  #6  
Old 08-27-2008, 01:00 AM
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Someone add lua scripting support to gonstruct, then you can write your own awesome editor NPCs
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  #7  
Old 08-27-2008, 01:11 AM
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Originally Posted by Loriel View Post
Someone add lua scripting support to gonstruct, then you can write your own awesome editor NPCs
I don't think this is what the thread is about.
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  #8  
Old 08-27-2008, 01:33 AM
Loriel Loriel is offline
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It is what the thread should be about.
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  #9  
Old 08-27-2008, 02:22 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Oinkness View Post
When are they going to upgrade the scripting for the predefined NPC character in the level editor? I like to use those characters, change the settings and gani of course, but they are very useful for making townspeople, placing baddies, setting health, speed, power, etc....

It's more of a no-brainer baddy and character system...... but it is in GS1. Has anyone made a GS2 version, or what would need to be done?

I heard using GS1 is not good these days.
Hmm ... you just gave me an idea. It would be possible to make a GS2 GUI-based character creator. Not with the baddies, but for basic things like ANI, body, head, hat, gani params, etc and then have it generate the code.
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Old 08-27-2008, 04:20 AM
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Quote:
Originally Posted by cbk1994 View Post
Hmm ... you just gave me an idea. It would be possible to make a GS2 GUI-based character creator. Not with the baddies, but for basic things like ANI, body, head, hat, gani params, etc and then have it generate the code.
Either way we have one common theme.

-Chugs out barrel of torches and pitchforks and holds one in each hand-

Siege Stefans house for offline gs2 rights! *charge*
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  #11  
Old 08-27-2008, 04:58 AM
cbk1994 cbk1994 is offline
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Originally Posted by DarkReaper0 View Post
Either way we have one common theme.

-Chugs out barrel of torches and pitchforks and holds one in each hand-

Siege Stefans house for offline gs2 rights! *charge*
I don't want offline GS2. It's a waste of time. Just make an official test bed server.
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  #12  
Old 08-27-2008, 05:07 AM
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Quote:
Originally Posted by cbk1994 View Post
I don't want offline GS2. It's a waste of time. Just make an official test bed server.
This.
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  #13  
Old 08-28-2008, 04:01 AM
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Quote:
Originally Posted by cbk1994 View Post
I don't want offline GS2. It's a waste of time. Just make an official test bed server.
That could go oh so horribly wrong.
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  #14  
Old 08-28-2008, 04:26 AM
DustyPorViva DustyPorViva is offline
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The problem I see with having a sandbox server for developers is the way scripting online works. I mean, what if I need to do something when the player logs in? How do you know someone will be responsible enough to only add their stuff to their own player? I don't want someone else's scripts interfering with me.

Also, I'd hate to see the spam that would be going on from everyone scripting at the same time... especially if they are learning and the errors that would occur. Then there is the problem of someone else having laggy-ass scripts, high CPU usage and all slowing down the server.

It just sounds... bleh.
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  #15  
Old 08-28-2008, 06:02 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DarkReaper0 View Post
That could go oh so horribly wrong.
Care to explain?
Quote:
Originally Posted by DustyPorViva View Post
The problem I see with having a sandbox server for developers is the way scripting online works. I mean, what if I need to do something when the player logs in? How do you know someone will be responsible enough to only add their stuff to their own player? I don't want someone else's scripts interfering with me.

Also, I'd hate to see the spam that would be going on from everyone scripting at the same time... especially if they are learning and the errors that would occur. Then there is the problem of someone else having laggy-ass scripts, high CPU usage and all slowing down the server.

It just sounds... bleh.
Which is why it would have to be more than a normal server. Sure, they'd have to put in some extra work, but it would be a good step forward in my opinion.

I honestly don't see this happening though, Stefan doesn't seem to see any demand for a way for people to try out GS2.
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