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  #31  
Old 08-22-2008, 04:57 AM
Oinkness Oinkness is offline
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Yeah that's like a day's work tops, if you have to do the entire overworld..... if it is just little sections, that's a small job. What he said about content first, levels second... good idea!
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  #32  
Old 08-22-2008, 05:44 AM
maximus_asinus maximus_asinus is offline
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man you should post the waterfall, that thing looked impossible to fix.
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  #33  
Old 08-22-2008, 05:55 AM
Kamaeru Kamaeru is offline
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That waterfall level is a good bit different now.

The sad thing about the snow level is that I fixed that completely before the last (or time before last) when Lance re-released. I'm pretty sure of it, we fixed all of Antora.

or Space Jam Mountain, and it has been lovingly dubbed in the past.
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  #34  
Old 08-23-2008, 04:30 PM
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keep up the good work, BI team!
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  #35  
Old 08-23-2008, 04:42 PM
Spark910 Spark910 is offline
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Originally Posted by Oinkness View Post
Yeah that's like a day's work tops, if you have to do the entire overworld..... if it is just little sections, that's a small job. What he said about content first, levels second... good idea!
It depends what you want, though. If you just fixed the tile errors, they'd still be pretty boring/ugly levels. The cliffs probably need a total overhaul (but that of course depends on priorities, I guess no one would have sleepless nights over it having boring cliffs upon release, if everything else was adequately in order!)
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  #36  
Old 08-23-2008, 06:04 PM
WanDaMan WanDaMan is offline
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I recommend you modify the layout slightly keep things similar to what they are now just minor modifications! Rufus, could I show the map image I edited?
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  #37  
Old 08-24-2008, 03:52 PM
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Oh, yes, the skills he has are great, and he is a good developer. But after Oasis I gave up hoping for anything. He unfortunately came across as being a little exclusive, perhaps because he knew few people could meet his standards - but then that limits the likelihood of success unfortunately.

Nice levels above btw :P
koni had really high standards. i worked for him doing levels for BI for a few months and the work we gave me and wanted to get done was too much. It was like we wanted me to be full time level maker for Graal and have no real life lol. but yeah i hope BI can make it and if you guys need help with levels let me know maybe i can submit an app again?....this is my first post in like a year lol
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  #38  
Old 08-24-2008, 04:31 PM
Spark910 Spark910 is offline
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koni had really high standards. i worked for him doing levels for BI for a few months and the work we gave me and wanted to get done was too much. It was like we wanted me to be full time level maker for Graal and have no real life lol. but yeah i hope BI can make it and if you guys need help with levels let me know maybe i can submit an app again?....this is my first post in like a year lol
Welcome back (potentially)!

BI just needs to be stripped down to what is realistic within a set timeframe, and then that should be done and anything that can be left should be for now. I am not, however, talking about just getting it to a releaseable state, as it wont last without new content etc... but still, there must be so many ideas, many of which don't need to be finished on day one!
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  #39  
Old 08-24-2008, 11:26 PM
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will that underground place to the left of OSL where you could fish still be there in bomy island?
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  #40  
Old 08-29-2008, 06:58 AM
Oinkness Oinkness is offline
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That would be cool, lol. I remember fishing there.

Yeah, as with most projects, scope creep pokes in its menacing head.
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  #41  
Old 08-29-2008, 04:37 PM
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will that underground place to the left of OSL where you could fish still be there in bomy island?
Imo, it shouldn't! They should move it! Gives you something to do: finding it
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  #42  
Old 08-30-2008, 11:55 PM
Nataxo Nataxo is offline
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whens bomy island coming out to public?
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  #43  
Old 08-31-2008, 11:44 AM
Deas_Voice Deas_Voice is offline
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whens bomy island coming out to public?
2099 maybe?
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  #44  
Old 08-31-2008, 04:42 PM
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2099 maybe?
xD
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  #45  
Old 09-04-2008, 08:25 PM
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