Quote:
Originally Posted by excaliber7388
Simple: make more things to buy at the higher levels. Make them expensive, and put them at a set price, so people will have to lose money if they want to resell anything. Also, put them in high quantity, so no one can buy the entire stock.
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Creating a lot of expensive items doesn't fix the main problem, which is:
unlimited "supply" (since most expensive items never break and can be traded around forever) and limited demand.
The obvious solution: make items break.
But it needs to done carefully, in a way that isn't too intrusive or annoying.
eg. making guns stop working completely when they're "broken" is too intrusive.
Quote:
Originally Posted by Kappa00p2p
Just cap the maximum amount of money that can be put into a bank account. Players will just have to carry any additional money on them.
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With a hard limit per account players with multiple accounts would have a massive advantage over other players.
One idea that I have thrown around is limiting bank accounts initially and then charging players to upgrade their bank account to let them store more money.
i.e. You can only store $5,000, until you pay $500 to increase your bank limit to $10,000.
Then another $1,000 to increase it to $15,000.
$1,500 to increase it to $20,000.
$2,000 to $25,000.
Etc.
Microeconomically it'd make sense to stop expanding at $55,000; when you'd be paying $5,500 to increase your bank limit by $5,000. But macroeconomically you'd basically be driven to expand it as long as you can make more money to store (forever).