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Originally Posted by Waltz5
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I'll work something into a storyline... I'm thinking of removing the bomy moon, as it's an annoying waste of space and not really worth developing on.
I will most likely use the old body template I created. With the seperated clothing and stuff. However I'm not sure how new bodies would affect the old combat... An HP system would have to be made (resembling the classic yin-yang style) but I don't want it to suffer from all the faults of the other triggeraction systems to date. =( Updated/new tiles for everything. I won't leave any of them out. As for jobs, removing pressing of buttons will be tough but I'll try to come up with something. Also have to make sure the steps process isn't tiresome. About kingdoms... I'm staying away from them right now. They are a huge undertaking all their own.
Skills would be fun, but I wouldn't want them affecting combat. To solve the problem of people advancing in the "best" skills, couldn't we possibly create more good skills than you can possibly max out? Then you can't pick all the best ones. =P Question... would it be possible to lose your skill in something? Could you increase a different skill which would decrease another?
Items... I may use my Oasis system here. The ring system was used a lot on 2k1 (for hats, food, instruments, etc) I figure why not just incorporate the whole inventory into that. With the new body ganis there would be stuff like shoes, belts, hats, shields, swords, tunics, coats, etc. (tunic because obviously the old graalian bodies were too chubby for pants) Hats would be redrawn and a lot of the crappy ones would be removed.
Bomy Battling... not certain about that. It's an idea I've considered though. Different unstick me points would be excellent. Instead of getting rid of the Draisine (since it's a cool thing) why not have it break down or something after so much riding? Maybe you have to craft the draisine yourself instead of getting it for free? No idea about magic, but magic would really go in a different direction than 2k1 ever was. I want to keep a "feel" about the server. Sleeping to heal gone? Well... Would have to see once there are more foods and stuff worked out. But I think it could be a possibility that you can't heal from beds or pots. (the pot thing was too familiar to zelda anyway)
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Originally Posted by protagonist
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Agreed. It's always been confusing as to where the jobs/quests/items and stuff are. There should at least be hints of some kind.
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Originally Posted by haunter
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I'm not sure I'm allowed to use those kingdoms. They weren't part of 2k1 when I was manager and I really doubt that Lance would let me use them, and I'm not going to go around Lance and ask Stefan for them either.
Expanding the overworld would be a lot of trouble. I saw someone's overworld expansion for 2k1 that was 3 times the size of the current 2k1 world. I mean really, did we ever get too crowded at the peak of 2k1's popularity? I don't ever recall the need for more land. There are plenty of undeveloped areas right on 2k1 that could be filled in. (like the bush farm in harmonia, wtf? hehe)
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As for things to do... Well the new clothing thing will at least give people something else to do. As you would no longer be able to just set your body to a graphic. You have to buy/find/trade for your clothes. I'd like to fix up the events and incorporate some new ones as well. Also want to do more for bomies/bomy pets. Quests that you could repeat for prizes would be helpful as well.
and no Kaimetsu, there won't be a permadeath system.