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  #46  
Old 05-18-2005, 11:58 PM
Inverness Inverness is offline
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Graal needs more advertising or something, we need more players
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  #47  
Old 05-19-2005, 01:23 AM
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yes it does but it also needs some fixes moderating playerworlds, not to mention a incentive to make playerworlds.
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  #48  
Old 05-19-2005, 03:56 AM
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Quote:
Originally Posted by Inverness
Graal needs more advertising or something, we need more players
There are a bunch of online sites that have ratings of online games. One of the other games I play gives a small incentive if you vote for the game's site, thus attracting it to be higher on the list..thus few more clicks to visit graalonline.com.
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  #49  
Old 05-19-2005, 02:03 PM
syltburk syltburk is offline
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Quote:
Originally Posted by Shaun
Ever since everything got p2p'ized, it's been a downward spiral of population. You just haven't been around long enough to see that.
Wasn't one of the reasons that you actually had to p2p everyone complainting about the ghost mode waiting to get in?
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  #50  
Old 05-19-2005, 03:39 PM
coreys coreys is offline
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I more see graal as an instrument. An instrument to make your own world. Your own game. And then to see and play the worlds and games that other people have made. Most of the good developers on graal most likely plan to be video game designers when the time comes. I know I do. I think more and more people are trying to do the staff thing, rather than play graal. Unfortunately most of them aren't good at it, and never will be. I honestly don't think graal is so much dying as it is becoming less of a playable experience. I often play graal, Maloria, to be precise. Extremely well done servers like that are where all the players go. If the good developers would spend their time on original, good servers like Maloria, or Aeon, or any other well done server then graal's popularity would most likely increase majorly. Unfortunately most of the servers that graal boasts about are not very well done in my opinion. Like N-Pulse, I think most of that server has extremely bad levels, and not much playability, or much to do. Many other server's are like that as well. You take a server like Maloria and there are a hundred different things to do at any on time, maybe even more.
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  #51  
Old 05-19-2005, 05:23 PM
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  #52  
Old 05-19-2005, 08:09 PM
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Quote:
Originally Posted by syltburk
Wasn't one of the reasons that you actually had to p2p everyone complainting about the ghost mode waiting to get in?
The time when people had to wait "in line" was when GraalOnline wasn't hosting other servers, when other servers were using 1.28 or 1.3 GServers. GraalOnline took it upon themselves to offer all those GServers free server space, then they turned around and said that holding those servers were too expensive, and charged for them.

If GraalOnline was really as good-intentioned as it originally tried to appear, then they would have continued releasing GServers with the latest Graal updates and they would have not hunted down the remaining of the GServers. Instead, they harvested the work others did. It continues to this day.
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  #53  
Old 05-20-2005, 04:09 AM
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Quote:
Originally Posted by James
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #54  
Old 05-20-2005, 03:29 PM
Admins Admins is offline
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Quote:
Originally Posted by Shaun
GraalOnline took it upon themselves to offer all those GServers free server space, then they turned around and said that holding those servers were too expensive, and charged for them.
We never started to charge for the server space for servers like Classic or Atlantis. The playerworld space renting is good for both sides because people can open servers without needing to make tons of levels and submitting them and waiting months to get the approvement, and we have more time to work on improving the game instead of verifying the quality of levels which Graal players would like to do for us anyway.

Quote:
Originally Posted by Shaun
Instead, they harvested the work others did.
Did Valve create Counterstrike? No, but they still made most of their money with the hype around that. Graal is not a normal game where the game company hires an amount of gfx people who work 6 months on the project, then release the thing in shop or as online game and 2 years later it is dieing.
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  #55  
Old 05-20-2005, 08:21 PM
Shaun Shaun is offline
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I've never played Counterstrike nor do I really know anything about it (it's a shooter, I think, and I'm not even remotely sure of that).

GraalOnline does charge users for the full use of those playerworlds though, through the players, does it not?

Why did GraalOnline stop releasing GServer?
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  #56  
Old 05-20-2005, 11:08 PM
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Quote:
Originally Posted by Stefan
Did Valve create Counterstrike? No, but they still made most of their money with the hype around that. Graal is not a normal game where the game company hires an amount of gfx people who work 6 months on the project, then release the thing in shop or as online game and 2 years later it is dieing.
Didnt the CS team get payed later on anyway? They WERE producing CD's mainly for CS and such...
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  #57  
Old 05-20-2005, 11:21 PM
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You personally tried to attack Era and Unholy Nation, can you try again please?
He did not.
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  #58  
Old 05-22-2005, 09:17 PM
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  #59  
Old 05-22-2005, 09:40 PM
Crono Crono is offline
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You know Graal's dying when n00bs begin to complain about it.
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  #60  
Old 05-22-2005, 09:43 PM
Darlene159 Darlene159 is offline
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Quote:
Originally Posted by Gerami
You know Graal's dying when n00bs begin to complain about it.
Not really...new people will sometimes copy older players to fit in, a lot of the people who complain about things seem to not even know what they are complaining about, which is sad....
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