So, all of our GUIs that are up are now controllable by keyboard or mouse. I'm still testing the worst scenarios (trying to break it), but it seems it works fine. Took a little bit because originally I had scripted it to freeze up the player, which I did, but ended up wanting to be able to free up the movement keys for moving even when windows are open. Since our windows that pop up are transparent somewhat, it seemed a bit silly to force freeze the player when they're open.
On top of that, the floating island player hub is coming along great. Decus is progressing on the outside areas and then moving in to the town. Should have a few more screenshots by the end of Sunday, hopefully. It's looking amazing btw. Big time. Just takes some time to get it all pretty.
I'm starting to mess around with the mini map now, and the NPCs walking, as well as a few other NPC-type things are now done (ty fp4 for saving me some time, only had to edit the script a little). We do have a baddie as well (ty switch for the start). It works, but, I don't like some of the things it does every so often. With a little tweaking we'll have the basic, pretty easy baddies done and ready. After this, I'm actually going to do a new staff tool in anticipation of eventually opening up this server. We need a little better of a system to help fix issues if they are to happen when people are on. Then I'll move to the sign dialogue and NPC dialogue, some skills that I just haven't felt like doing lately (
), the guild system, and go from there (with sorts of stuff in between I'm sure). Fixing up some ganis as well.
Coming along great, so keep on checkin out this thread for more info. Hopefully I'll have a pretty awesome post next with some more screenshots or something.