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  #16  
Old 12-13-2010, 12:27 AM
WhiteDragon WhiteDragon is offline
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Originally Posted by Tigairius View Post
... but about 90% of this can be done using the particle engine (which supports text) and it's a lot more efficient to do it that way too.
I disagree with this. The particle engine provides an API for describing a pattern for multiple particles, it is not made for manipulating single particles in specific ways -- trying to do that with the particle engine usually just makes things messy.

RogueShadow's script allows you to sequence different, more specific patterns on single objects (i.e., specific points, tweens, and all of this on any attribute).

It's true that his script and the particle engine do similar things, but they are built for two different purposes and it shows.
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  #17  
Old 12-13-2010, 12:52 AM
Codein Codein is offline
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The script's configuration could look so much cleaner if Graal had support for JSON.
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  #18  
Old 01-11-2011, 10:06 PM
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Quote:
Originally Posted by Codein View Post
The script's configuration could look so much cleaner if Graal had support for JSON.
Cleaner is better indeed. Dirty scripts scare people away from wanting to dive into them.

thanks for more replies, I have been pretty lazy, and I did make this script because I would have need of it with other projects.

I realized I needed to learn some new skills, namely create an SQL backend for half the projects I was interested in, and I was pretty busy irl. Still am, but Now i'm finding a little itch to make something, I have a hard time not scratching it.
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Quote:
<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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