Quote:
Originally Posted by Crono
I don't know about you guys but I see the reliance on UC servers for money as a short-term "solution". If you think about it, the chances of many quality developers coming together to work on a solid server are reduced due to the massive amounts of UC playerworlds. Quality developers have been more split up than they used to be in, say, 2002 (by quality I do mean in their time, not necessarily today).
If the number of UC servers were drastically reduced I could see more developers, let alone quality ones, having to work together. I would guess this increases the chances of a quality playerworld being released. With a quality (and I mean really really really good quality) playerworld you can attract more players and have a bigger playerbase...which would mean more accounts being upgraded.
I don't know.
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You'd be rolling the dice on that one. The problem is, on Graal, people just don't work well together. Back before you could buy servers and UC servers were a lot less frequent, notable projects were far and few between. Forcing people to work together isn't gonna solve anything.
Quote:
Originally Posted by Exhausted
Well, some servers actually have hope for them, are pre-planned, have good ideas behind them, which are the type of servers I believe could pass an application.
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Exactly. Some servers... it's not many, and having an income relying on the hopes that kids will have some good ideas and planning
and buy the server is a pretty unreliable source of income. Simply, you're taking their income and slicing it down to probably 1/10 by being picky.
It's a good idea in theory, but beggars(Graal) can't be choosers. Even if this were to work, do you think Graal would cut quantity for quality?