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Originally Posted by Exhausted
Main:
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Why the hell are there
windows where on the other side there is obviously nothing but walls? Why are some walls taller than other for no reason? Why are you using all the wrong carpet border tiles, and abusing them to be carpet border tiles to begin with? What is it with the irregular shape of the carpet consisting of nothing but right angles? Real carpets do not look like that. I think the wall and especially ceiling tiles are a pretty bad choice for inside walls.
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Statue room (with no statues!!!):
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Just what are we looking at through those windows?
The randomly placed swamp and grass tiles look pretty ugly, and the not-quite-so-random placement of those cute small rocks inside the script-generated path using the wrong border tiles looks even worse. The black borders around the giant hedges looks pretty bad, too, and the walls of that part of the hedge being two tiles high whereas the regular hedge has just a one-tile wall makes it look quite poorly though out.
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Bar (can't fkn get my beer to work):
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Half of those ugly oversized beer glasses should be falling off the tables. The use of carpet is pretty pointless. I still dislike the wall tiles and the random
chimneys on the corners do not help.
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Library (with scripts that somehow work in the level editor but won't work on a server that I believe is GS1!!!):
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Using message in the same font and color as the librarian's name and chat text is pretty silly, at least use showtext and color the text to not stand out as much or use proper custom graphics. Why can I see the outside parts of the bottom walls but not of those in the upper part of the level? Why does it take two tiles of wall to reach the ceiling in the lower section, and then after climbing a set of stairs it still takes two tiles of wall? Why are there only books on all the north walls, and why are there thick walls behind each book case?