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View Poll Results: Do you want to keep this feature?
Yes 24 64.86%
No 13 35.14%
Voters: 37. You may not vote on this poll

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  #1  
Old 11-18-2009, 09:58 AM
Tigairius Tigairius is offline
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No PK Trades

You can no longer take damage in the trade room, even with charmed/summoned monsters.

You can finally step away from the computer for a minute and feel safe.
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  #2  
Old 11-18-2009, 10:03 AM
MajinDragon MajinDragon is offline
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Terrible.
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  #3  
Old 11-18-2009, 10:03 AM
Seeya Seeya is offline
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Even with summoned monsters? Isnt that the only way to like.. pk in Bomb Trade?
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  #4  
Old 11-18-2009, 10:05 AM
scriptless scriptless is offline
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Well. It sucks both ways.

I don't promote idlers like that. But when staff summon a billion monsters that kill people thats bad. The average person would have to summon a rather large amount of creature in the trade for it to really effect me unless they can attack with magic.

I would rather people not paying attention to the screen be killed. But not by staff abusing powers to summon crazy amounts of monsters in there, unless it's an event and a heads up is nice!

Either way. I don't think that either will make much of a difference. It's just a "safe" area I guess.
  #5  
Old 11-18-2009, 10:09 AM
Seeya Seeya is offline
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I disagree, no staff really spawn much in bomb trade, there not aloud unless its a higher up messing with a single player. Theres not aloud to be monsterspawns inside of bmb trade anymore.

So all we're discussing here is it okay to be killing idlers for there 220 plat?
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  #6  
Old 11-18-2009, 10:12 AM
scriptless scriptless is offline
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Yes, pretty much. I think it should be allowed to kill idlers. However, some people run during pk's and hide in the trade and some people summon monsters to go in and kill. And then the pker goes to the spawn position and lets say it's outside dungeon, or haunted house or werever. And lets say the player is slow. They would never get away from the other person. But this is also not likely to happen Just my 2 cents again.
  #7  
Old 11-18-2009, 01:32 PM
BigBear3 BigBear3 is offline
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I would like to keep this feature.
  #8  
Old 11-18-2009, 01:35 PM
Jcs1919 Jcs1919 is offline
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Yes !!
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  #9  
Old 11-18-2009, 01:35 PM
cyan3 cyan3 is offline
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I love this feature, Bomboria trade is often used as a meeting place for players to socialise and communicate with each other and should be safe from player attacks with or without monsters.
  #10  
Old 11-18-2009, 04:04 PM
Crimson2005 Crimson2005 is offline
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Didn't even know this was an issue.
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  #11  
Old 11-18-2009, 04:34 PM
DustyPorViva DustyPorViva is offline
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I disagree with the ability to PK in one way but not others. Either have it PK or not, don't let one group of people able to do things others can't.
  #12  
Old 11-18-2009, 05:14 PM
Craigus Craigus is offline
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Yeah nice change, you shouldn't need to fear death in the trade house.
  #13  
Old 11-18-2009, 07:06 PM
MajinDragon MajinDragon is offline
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To elaborate on why i think this is a terrible step.
No balance was struck like a good update/change should. This change promotes idling and cowardliness in pking.

I believe the best solution for trade and safe zone pking was to alter the pking system so that after you have damaged a player (regardless of what follows) a 'Pk-able' timer is placed on you for a fair amount of time (30seconds). While under this timer you can be PK'ed even in a safe zone, anywhere. This timer would only vanish after spending the time displayed as a neutral player. Being attacked or attacking someone resets the timer automatically.

All safe zones would be as they should be 'safe' to the normal player, so i like this update in that respect.

Idlers are now immune. A simple macro can now allow someone to gain illegitimate hours (not that hours prove anything other than your addiction to a failed game) which i believe to be both against the rules and the communities ethics. How do you curb this? Well i had a thought that anyone staying inside the same level or group of levels (MMT) for more than 60minutes should be deemed pk-able. Controversial yes, because some people might choose to trade for longer than that, or to socialise. In this case the player would go into a special mode, call it an 'idle pk mode', would be set on that player. If they leave the level or group of levels, the mode is removed. If they are attacked, the mode is unchanged. Death removes the mode from the player and they are healed to full hp and sp. The rule of the pk timer applies to those who pk idlers.

Both i believe to be script-able, the difficulty I'm unsure of. They do seem to be the best solutions to everyone's problems. One of which has already been fixed.
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  #14  
Old 11-18-2009, 07:22 PM
Soala Soala is offline
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I totaly agree with this feature. Now we should find something else to make people PK easier
  #15  
Old 11-18-2009, 09:42 PM
Obs311 Obs311 is offline
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I miss cauldron bombs lol.
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