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  #16  
Old 12-07-2009, 07:28 PM
Obs311 Obs311 is offline
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Originally Posted by MajinDragon View Post
We need a pub in Middleton, that town is way cooler than Bomboria.
I'd honestly like to make more towns like that.
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  #17  
Old 12-08-2009, 01:34 AM
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I'd honestly like to make more towns like that.
New towns seem more like a novelty - a novelty which lasts a few days, tops. That sort of novelty isn't worth the work. Instead, existing towns need intrinsic value - a reason to exist, and I think a lot of towns could benefit from some simple upgrades in that directions; quest areas, etc.

I prefer to the concept of a dungeon to a quest, even if the dungeon hosts some quest(s). Running around like a twit reminds me too much of WoW, and honestly that makes me cringe.
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  #18  
Old 12-08-2009, 02:22 AM
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New towns seem more like a novelty - a novelty which lasts a few days, tops. That sort of novelty isn't worth the work. Instead, existing towns need intrinsic value - a reason to exist, and I think a lot of towns could benefit from some simple upgrades in that directions; quest areas, etc.

I prefer to the concept of a dungeon to a quest, even if the dungeon hosts some quest(s). Running around like a twit reminds me too much of WoW, and honestly that makes me cringe.
I agree, towns need more interesting content for players to interact with to give the town a purpose and a reason to visit. For most kingdoms it isn't an option to keep adding new towns to the islands and should improve the towns already on the islands.
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  #19  
Old 12-08-2009, 02:31 AM
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Originally Posted by Stephen View Post
New towns seem more like a novelty - a novelty which lasts a few days, tops. That sort of novelty isn't worth the work. Instead, existing towns need intrinsic value - a reason to exist, and I think a lot of towns could benefit from some simple upgrades in that directions; quest areas, etc.

I prefer to the concept of a dungeon to a quest, even if the dungeon hosts some quest(s). Running around like a twit reminds me too much of WoW, and honestly that makes me cringe.
Yes, I see an approach at making current towns much more useful. Currently we have shops that draw attention to players. Other then that the main reason to visit them is clothing and crafting items. I believe a few towns, Tan, San, Harmonia and Bogneria are used for questing. In Tan we have the Mushroom spoor trade, harmonia offers earings, san offers the occasional escort, and bogneria (or at least near) offers rabbit necklace charm.

I am not sure if this was intended but doesn't the NPC's looking for lords usually tell you were the lords are? Because I do not think this works fully if that was it's intent.

I think also, that the people looking for escorts were suspose to "track" them as well, or from what I gather from our previous manager Bjorn's website.

I would like to see an update that maybe addresses the questing system a little better. Currently people looking for escorts list were the escort spawned and not were the escort really is or at least it seems this way when you comb over the entire island and do not find it just to later find it elsewhere. Maybe add some new quests for new items?

The problem I see ever to often is people prefer to be lazy. They do not use the towns for crafting items themselves but rather buy the materials from others. Such as the mines, people prefer to use other methods of making money since these ways (fishing, minning, baking) are ever so slow. It kinda makes the enjoyment of these activity boring and repetative.

Bread should be updated as I see it unreasonable that high level mental people such as myself cannot bake such a simple peice of bread but rather unique breads determined on luck.
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  #20  
Old 12-08-2009, 02:49 AM
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Originally Posted by cyan3 View Post
For most kingdoms it isn't an option to keep adding new towns to the islands and should improve the towns already on the islands.
Absolutely - I've tried to reinforce this a few times but the kingdom dev usually wants to make pretty new stuff they can call their own. Why not, at the least, make the towns more pretty?

Ah well, I can only do so much and my attention is currently focused else where.
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  #21  
Old 12-08-2009, 10:30 AM
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Absolutely - I've tried to reinforce this a few times but the kingdom dev usually wants to make pretty new stuff they can call their own. Why not, at the least, make the towns more pretty?

Ah well, I can only do so much and my attention is currently focused else where.
CP has 5 towns so we've opted not to add more towns but to improve other parts of the island.
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  #22  
Old 12-08-2009, 01:30 PM
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  #23  
Old 12-08-2009, 04:54 PM
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Quote:
Originally Posted by Stephen
I prefer to the concept of a dungeon to a quest, even if the dungeon hosts some quest(s). Running around like a twit reminds me too much of WoW, and honestly that makes me cringe.
That's funny, because all you do in WoW is quests and dungeons. Running around like a twit is more of a GK thing.
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  #24  
Old 12-08-2009, 11:36 PM
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Originally Posted by scriptless View Post
Who is to say the updates Tig has been doing, such as change in plat weight, change in diamond price and the many other things that Tig has worked on are not Q4 updates? Not saying they are but the "dev" team or Tig as I like to call it works hard for you guys. Appreciate the updates he does bring and don't worry about things that have not been done yet.
I don't think anyone said we don't appreciate Tig. He more so or less put this on himself by setting his standards at a 4 month period update. Not to say it's entirely his fault, but as far as I'm concerned since he refuses to speak, nothing is happening. No need for anyone or him to get angry if we, the players, have no idea what is going on when there are no major updates happening when they should be.

The updates you mentioned, they are fairly minor. They're not something to honestly count as these quarterly updates that are supposed to be updates packed into 1 release.

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I agree with the new kid. Tig works hard, he is hardly some lazy bum. But there is only so much he can do really.
That may be true and if it is, Tig should speak up and say so.
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  #25  
Old 12-09-2009, 02:10 AM
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Originally Posted by seanthien View Post
That may be true and if it is, Tig should speak up and say so.
Tig has said so MANY times. Stefan only allows so much access to GK for updates. Tig has to wait on Stefan for allot of the "major" updates. And is an update not an update small or big? It sure is. Who are you to judge what is considered an "update" I think the job belongs to the people "releasing" these said updates.

I am not saying these are updates I am just saying appreciate work IS being done. Alot of work currently being done on GK is update to MAJOR components of the systems currently in place to provide much more flexability.

I was told just recently that some of the mudlib has been rescripted since allot of the mudlib is in C++ and not GS2. Without these "little" updates the "big" updates would be much harder to produce.

We all know damn well that there will be updates released around christmas. And this is due to the Holiday. For example, last year Santa was released (I think last year) and he walked around the server and dropped presents. This is when I would start to worry about updates, not now. It would be to painstaking to make an update just to turn around 2 weeks later and make another update. Why not release this all as one, as sean is complaining about? Exactly my point.
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  #26  
Old 12-09-2009, 02:41 AM
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I have been very busy in real life, especially in this god forsaken christmas season. However, I'm taking a lot of my spare time (and maybe even a little of my working time) to actively develop some ideas for Graal Kingdoms.
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Originally Posted by Draenin View Post
That's funny, because all you do in WoW is quests and dungeons. Running around like a twit is more of a GK thing.
Are you standing up for all of WoW personally, or just trying to be a twit?
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  #27  
Old 12-09-2009, 04:02 AM
Supaman771 Supaman771 is offline
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One thing I saw on some browser game a long time ago that I really liked was the concept of a "Daily Dungeon". Each day it was randomized with a new maze like layout and quest to complete while battling tougher monsters in each dungeon level. The deeper you had to go to complete the quest the more experience you earned. If something along this concept could be made, it would give some people a reason to login 'Daily' and try to complete the quest in hopes of a large experience reward. If you could manage to make it randomize around it would be new and different everyday making it a worth while thing to explore everyday.

Now I know Graal is totally different than a little browser game, but I'm sure with Tig's talents something of the sort could be accomplished.
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  #28  
Old 12-09-2009, 04:10 AM
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One thing I saw on some browser game a long time ago that I really liked was the concept of a "Daily Dungeon". Each day it was randomized with a new maze like layout and quest to complete while battling tougher monsters in each dungeon level. The deeper you had to go to complete the quest the more experience you earned. If something along this concept could be made, it would give some people a reason to login 'Daily' and try to complete the quest in hopes of a large experience reward. If you could manage to make it randomize around it would be new and different everyday making it a worth while thing to explore everyday.

Now I know Graal is totally different than a little browser game, but I'm sure with Tig's talents something of the sort could be accomplished.
I like this idea. Tig could easily accomplish this with his skills. Tho, I think one problem with that idea is the lack of new gfx for more difficult monsters. But I really do like this idea.
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  #29  
Old 12-09-2009, 11:15 PM
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reopen crypt n make it like diablo 1 where u go further n further down n eventually u fight something rly cool n he gives good items n exp.

or make a tower dungeon like this where u go higher n higher up n @ the top some bigass dude is waiting 2 kill you but instead you kill him n he give cool stuf
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  #30  
Old 12-10-2009, 02:27 AM
seanthien seanthien is offline
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Tig has said so MANY times. Stefan only allows so much access to GK for updates.
Not enough if players are still complaining. No? He rarely states it even so.
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Tig has to wait on Stefan for allot of the "major" updates. And is an update not an update small or big? It sure is. Who are you to judge what is considered an "update" I think the job belongs to the people "releasing" these said updates.
I'm a player..Shouldn't I judge the value of an update regadless how much time is spent on it?
Quote:
I am not saying these are updates I am just saying appreciate work IS being done. Alot of work currently being done on GK is update to MAJOR components of the systems currently in place to provide much more flexability.

I was told just recently that some of the mudlib has been rescripted since allot of the mudlib is in C++ and not GS2. Without these "little" updates the "big" updates would be much harder to produce.

We all know damn well that there will be updates released around christmas. And this is due to the Holiday. For example, last year Santa was released (I think last year) and he walked around the server and dropped presents. This is when I would start to worry about updates, not now. It would be to painstaking to make an update just to turn around 2 weeks later and make another update. Why not release this all as one, as sean is complaining about? Exactly my point.
You're not understanding that players have expected something to have happened. Q4 should of been already released. Where is the notice that says that will happen? That's nothing but baseless predictions you're spouting.
Quote:
Why not release this all as one, as sean is complaining about? Exactly my point.
Each quarter update, is supposed to be 3 months of updates packed into one. What's the point of packing up even more? I haven't heard anything about it, the only thing we can assume is the casual graal developers get lazy or are unable to move forward due to circumstances.

Quote:
Originally Posted by Felix_Xenophobe View Post
reopen crypt n make it like diablo 1 where u go further n further down n eventually u fight something rly cool n he gives good items n exp.

or make a tower dungeon like this where u go higher n higher up n @ the top some bigass dude is waiting 2 kill you but instead you kill him n he give cool stuf
RO ~ Thantos tower. ftw.
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