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  #31  
Old 05-30-2009, 08:04 PM
Soala Soala is offline
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Originally Posted by cyan3 View Post
When I'm doing magic I keep my rows on so I'd be full speed to cast spells.
Not everybody got RoWs so...

Actually, a new stat would be neat to add
I'm thinking about casting time, which would be upgraded with potions (temp or permanent) or maybe equipments reducing that casting time, just like weapon speed for swords/etc...

Anybody with me?
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  #32  
Old 05-30-2009, 08:05 PM
pig132 pig132 is offline
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casting time can be bypassed using hotkeys
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  #33  
Old 05-30-2009, 08:45 PM
Soala Soala is offline
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casting time can be bypassed using hotkeys
That would need to be fixed then, somehow.
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  #34  
Old 05-30-2009, 11:44 PM
cyan3 cyan3 is offline
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Originally Posted by alexandralove View Post
Not everybody got RoWs so...
My point is you don't need magic items to use magic effectively.
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  #35  
Old 05-31-2009, 12:17 AM
pig132 pig132 is offline
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we know this..the problem is speed. A warrior in heavy armor should not be catching up to a mage in cloth armor.

Maybe implement something; high ac you have, less speed. less ac, more speed.
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  #36  
Old 05-31-2009, 12:37 AM
cyan3 cyan3 is offline
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Originally Posted by pig132 View Post
we know this..the problem is speed. A warrior in heavy armor should not be catching up to a mage in cloth armor.

Maybe implement something; high ac you have, less speed. less ac, more speed.
If thats the case then the only Armour with a problem is Plate Mail of Power.
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  #37  
Old 05-31-2009, 01:43 AM
Obs311 Obs311 is offline
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You guys do know you could make a robe or a mith of berwean, right? A mith has virtually no speed cap and a robe caps slightly.
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  #38  
Old 05-31-2009, 02:59 AM
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The thing is, it should have a speed cap..warriors should not outrunning thieves.
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  #39  
Old 05-31-2009, 03:09 AM
kia345 kia345 is offline
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Quote:
Originally Posted by pig132 View Post
The thing is, it should have a speed cap..warriors should not outrunning thieves.
PMoP isn't restricted to "warriors". Anything with an elemental resist is nice for anyone. And it buffs strength, which means more heavy rods/mana crystals
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  #40  
Old 05-31-2009, 03:18 AM
cyan3 cyan3 is offline
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The thing is, it should have a speed cap..warriors should not outrunning thieves.
Thieves and Warriors are no different from each other.
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  #41  
Old 05-31-2009, 06:44 AM
CABAL49 CABAL49 is offline
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Kingdoms was never set up with a distinguishable class system. After a certain amount of time, it doesn't matter if you started out as a priest, warrior or thief. It would be too difficult to change that now, I just want my little green fish to look more badass. As it stands, magic is kinda emasculating.
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  #42  
Old 05-31-2009, 07:12 AM
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Originally Posted by Obs311 View Post
You guys do know you could make a robe or a mith of berwean, right? A mith has virtually no speed cap and a robe caps slightly.
I've never seen a robe other than a debug item in some database, and that "robes" craftable at the igloo town, which work just as a cape does.

Sounds funny that a 250kg(?) weighted heavy plate doesn't cap, but a cloth robe does, even if it is slightly.

_______________


Anyways, uppon all of that, it is been say'd that this game pratically dont has any class system. There are many selective classes, yet it doesn't make a difference.

Nontheless, there is still a little bit of sort of classes, that doesn't make this game a whole close fight melee butchering. Mages and warriors, while even those two are mixed up. Still there are people focused more on training theyr magic abilitys and seting up a mage equipment, while others focuse on the melee stuff.

To "fix" that class "mass" it is far beyond any help. But there could be at least a little support towards mages, not even powerwise, just dont leave the mages starving.

That a warrior outruns a mage in a 500kg+ equipment, if the mage wears mage rings instead of war rings, well be it be.

But at least be so kind and let the last resort of mages have a few robes to pick from. Even if its those "stupid" recolors like that mage hats, that come in all rainbow colors.

But have a few well made good looking robes, with a little stats on them.

Like
+1 pow
+1 pow +1 magic -1 strenght
+1 magic

And a priests robe with a possibly wisdom bonus.

As if it wasn't enough to leave out the last semi class in next to every spar/ exp/ dungeon event, even forced to use warrior outfits, suggested to use 250kg heavy platemails which doesn't even allow proper casting.
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  #43  
Old 05-31-2009, 09:33 AM
Gothika Gothika is offline
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Quote:
Originally Posted by pig132 View Post
The thing is, it should have a speed cap..warriors should not outrunning thieves.
Do they? I'm a thief and one of the fastest people on server. I'm running around at 6.533 speed so aint nobody catching me.
But seriously, I wouldn't think a mage would be that much faster than a warrior, if not slower. A warrior obviously has better a athletic ability and more physical fitness, they'd be strong enough and fit enough to sprint around in armour.
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  #44  
Old 05-31-2009, 10:00 AM
pig132 pig132 is offline
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Well this is how I think about it;

A warrior; generally in high Armor Class, heavier armor, uses swords which are also heavy.

compare that to:

A mage; generally in weak Armor Class, lighter armor, and uses staves that are generally light.

Mages are hard to succeed in if you have a melee class catching up to you so quick, along with the poison chance and the heavy damage they do.

I'm just going to end up scroll-laming people if nothing is added for mages.
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  #45  
Old 05-31-2009, 11:10 AM
Craigus Craigus is offline
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I'm just going to end up scroll-laming people if nothing is added for mages.
I use Xmas sword
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