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  #61  
Old 07-20-2011, 08:12 PM
Memitim Memitim is offline
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Quote:
Originally Posted by xXziroXx View Post
You can't realistically expect "realistic drops" on Kingdoms when it boast with a total of maybe 10 different baddies.
get off your ass and make more?

Pojo and a ton of other people submitted numerous graphic ideas for baddies. im sure if Graal Kingdoms wanted to add more monsters it could be done rather easily Course that means a few people would have to get over their pride issues and accept work from people they hate.
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  #62  
Old 07-20-2011, 11:21 PM
xXziroXx xXziroXx is offline
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Originally Posted by Memitim View Post
get off your ass and make more?

Course that means a few people would have to get over their pride issues and accept work from people they hate.
Sounds like you've got some issues.
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  #63  
Old 07-20-2011, 11:41 PM
BigBear3 BigBear3 is offline
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Sounds like you've got some issues.
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  #64  
Old 07-20-2011, 11:49 PM
ff7chocoboknight ff7chocoboknight is offline
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I would like to see more lobsters.
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  #65  
Old 07-21-2011, 01:07 AM
skillmaster19 skillmaster19 is offline
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Gk needs to be rebuilt from the ground up, the systems are constantly breaking and the gameplay is getting old (hardly any one plays it anymore)
Since I know this is too much work for now you should focus on implementing a transaction shop so you can remove the trial level cap. Also, the economy seriously needs fixing. Diamonds and EC replaced the actual currency. You can win 100 diamonds in one event which takes like 10 minutes, yet it takes days to earn it by mining/clearing haunted house. The economy basically revolves around events. Also, the whole exp/level up system is flawed. If you try to level up on your own to start after about level 5, it takes hours then days. However, if you have People help you level up with brutals, you can level up without even doing any work. So basically progress on this server revolves around winning events and begging people to help you level up/using the prizes you won from events to pay for scrolls to level up).At least boost soloing exp rate and add a nerf for having high levels in your party, and make making diamonds easier.
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  #66  
Old 07-21-2011, 02:50 AM
Memitim Memitim is offline
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Originally Posted by xXziroXx View Post
Sounds like you've got some issues.
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  #67  
Old 07-21-2011, 03:00 AM
DustyPorViva DustyPorViva is offline
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I think it'd be cool if hit detection was rescripted to be boxes instead of single triggeractions.

Also, to tell you specifically how much EXP you get from kills. I suggested this a while ago but it was never implemented.
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  #68  
Old 07-21-2011, 04:58 AM
BigBear3 BigBear3 is offline
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Originally Posted by DustyPorViva View Post
from kills. I suggested this a while ago but it was never implemented.
You can see how much EXP you get while in parties. I don't like that you have to be in one. However, it would be snazzy if the number popped up right as the monster was killed.
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  #69  
Old 07-21-2011, 05:27 PM
ViperZakuto ViperZakuto is offline
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The best thing that can be done for GK is to build a new server. just like they are doing with gk for iphone. Totally redo the whole system. Use the same basic concept... only make an actual storyline people can rp with, good ways to level, better craftable items, better alchemy, monster drops, ACTUAL QUESTS, make classes uyseful from start to finish ( one class shouldn't be able to do everything,) A good fishing system, a much better skill system that you can actually level each skill, a bigger more vast land that would take a while to get from point a to point b.

GK needs to be redone from scratch... We need a Graal 2011, 12, or even 13. Put in some effort. The best RPG's online are successful cause there is much to do... make a new server with lots to do, and with GK gfx. I would def go. GK is old... out with the old... and in with the new. =O
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  #70  
Old 07-21-2011, 06:17 PM
blader2007_p2p blader2007_p2p is offline
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Originally Posted by ViperZakuto View Post
The best thing that can be done for GK is to build a new server. just like they are doing with gk for iphone. Totally redo the whole system. Use the same basic concept... only make an actual storyline people can rp with, good ways to level, better craftable items, better alchemy, monster drops, ACTUAL QUESTS, make classes uyseful from start to finish ( one class shouldn't be able to do everything,) A good fishing system, a much better skill system that you can actually level each skill, a bigger more vast land that would take a while to get from point a to point b.

GK needs to be redone from scratch... We need a Graal 2011, 12, or even 13. Put in some effort. The best RPG's online are successful cause there is much to do... make a new server with lots to do, and with GK gfx. I would def go. GK is old... out with the old... and in with the new. =O
Exactly.

The current PC GK is impossible to 'fix' in the short term. Which I believe is not worth anyone's dedicated time in it's current state.

I'm glad Tig's focus is much more pointed towards the new server rather than the current broken and outdated one.
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  #71  
Old 07-21-2011, 11:32 PM
skillmaster19 skillmaster19 is offline
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Originally Posted by blader2007_p2p View Post
Exactly.

The current PC GK is impossible to 'fix' in the short term. Which I believe is not worth anyone's dedicated time in it's current state.

I'm glad Tig's focus is much more pointed towards the new server rather than the current broken and outdated one.
The shame is he is focusing on finishing the iPhone Kingdoms server first, and even before that he is working on Ol' West even more.
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  #72  
Old 07-22-2011, 12:48 AM
blader2007_p2p blader2007_p2p is offline
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Originally Posted by skillmaster19 View Post
The shame is he is focusing on finishing the iPhone Kingdoms server first, and even before that he is working on Ol' West even more.
Not without reason, a server's reputation is vital and so is a good first impression. The iPhone release being first will serve as a form of 'testing' to fix potential flaws to provide a better gaming experience and being better prepared for the PC release.

Besides the fact imposing the pc community to the iOS community may not be a good decision from a business' viewpoint, in the shorter term at least.

And Ol' West is much closer to the completion stage.
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  #73  
Old 07-22-2011, 02:51 AM
MattKan MattKan is offline
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Quote:
Originally Posted by skillmaster19 View Post
The shame is he is focusing on finishing the iPhone Kingdoms server first, and even before that he is working on Ol' West even more.
Would you stop complaining for once?
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  #74  
Old 07-22-2011, 05:18 PM
OasaTor_PK OasaTor_PK is offline
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Being able to move instantly after having a spell interupted..
My god this would improve so much..
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  #75  
Old 07-22-2011, 06:11 PM
MajinDragon MajinDragon is offline
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Can we get a Kart Race event with roughly 50 tracks, easily changeable by an events master with a /track # command? It's not enough to have 1 track (easily mastered) for all of time. Event gets stale, and it's still the best event around o.O
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