Quote:
Originally Posted by Sinkler
So this is not true for a few reasons:
1) The wealth is still centered around those who were able to get access to weapons unfairly (we have all agreed that the previous staff administrations have been rather corrupt when it comes to permitting duping/spawning). In addition, wealth is centering around those who own player-businesses, which in my opinion should be eliminated. You keep reiterating that the wealth gap has been filled - NPC data has shown this to not be true, in fact, the gap is increasing.
2) The convergence to market saturation will not push for an efficient secondary market. In fact, once the market is saturated and everyone has the gun they desire, the game loses its secondary market. With my model, we'll be able to allow for the constant change of weapons (with effective price controls and qoutas) and make the secondary market a great aspect of the game. Right now, you can but any weapon and that's fun, but with my new system, high-tiered weapons will randomly be available weekly. This means that there is:
a) incentive to accumulate money (so, PK, work, etc...) in order to get those top tier weapons when they appear (which is randomized). This randomized model allows for their to be temporary rarity which means prices can fluctuate on the secondary market based upon quantity. I think this price fluctuation adds a more interesting dynamic to Era than the current ability to purchase every gun.
b) trade more goods in the secondary market to attain a higher-level good. This makes Era not only a PK/gang based server, but also an economic game.
You are right that I am giving a temporary advantage to players who have the capital to purchase these low-quantity, high-tiered goods, but due to the fact that the players are aware that that item will occur in some random time in the future, it forces the player who wishes to sell to act as imperfect monopolist - the player won't be able to set absurd prices because of the information the players have.
|
with having random strong weapons pop out only allowing the richest to buy it just to resell it later on, you are only catering to the rich only. the rich players are not contributing to anyone but themselves and their frinds/gang. they make bank off it so no need to waste time on low level players. you need a shop so even low invome players can buy cheap weapons off people and resell for profits while still helping otehr people by getting weapon cheaper then shops.
if anything the random weapon should be in a chance event or a PK event of some sort something big not just for rich players. ( after the event is over the rich players can pm and bid for that items if owner wants to sell instead of always the same damn players getting the items)
if you just had a shop with every weapon available the players with money will also be the weapon suppliers to not only high levels but low levels dealers as well. some would specialize in low level items while other high level items.
also the player shops dont acutally need an owner i think the jobs should stay but the money generated (profits) go to the lottery and or special events.
you cant get rid of rich players but change their means of profits and how it impacts the players in this case they are cheap weapon supplyers taking over the NPC shops.