Quote:
Originally Posted by dennis1410
On a little sidenote, if the balance is solid, possible bugs crushed down to a minimum, and the whole logic behind it applied, im with every add to the game. Changing a temporar graphic into a solid one, is a matter of a little. But changing a unblanaced, bugged or screwing content, is a big task, especially if it already a long while.
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Quote:
Originally Posted by MajinDragon
I gotta agree with dennis on this one, it's more important to the balancing, content and gameplay down solid before worrying about GFX, if this had been the main focus years ago, todays game would be alot different, although i'm discounting the number of failed staff we've had in the past too.
And i agree with whoever posted about races. It's the beauty of GK that classes are irrelivant, so why have them? I'd like to see bonuses/drawbacks to every race, like
thieves getting +2speed, stealth, start with stealing known and possibly 21dex as max natural.
Races would be nice but you'd have to be careful about including races which gods already slay well. Like giants... people would be reluctant to even become one since govannon would destroy them.
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I don't think Tig is trying to say work more on the GFX than the balancing or whatever. I think he is trying to say... that there is nobody to do the GFX. They have people to do the balancing, testing, and bug fixing... Just no pixel artists.
If you do a
MAJOR update like this, everything should be good and ready... don't just throw crappy classic GFX on it.
I agree with adding races. That would be awsome. The current Head system would have to be totally revamped. Maybe just sort it out into races. and limit to each race??? IDK
You could start with the main races. Human, Dwarf, Elf, Orc, ect. Then after that system is all debugged, and working properly maybe start creating sub races.
Dwarf - Mountain Dwarf, Duergar
Elf - High elf, Wood Elf, Drow
ect.
These are just examples. I like the idea. Or just keep it simple and let people RP the sub races =D