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  #61  
Old 06-19-2009, 03:34 PM
acaremon02 acaremon02 is offline
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I am also guilty about not being online to dev,
and it's really hard to do stuff without Adobe Photoshop (or a computer )..
I understand people are frustrated about classic,
and though our ideas are different, our feelings for wanting to help classic is the one and same.

Classic can't survive without POSITIVE ATTITUDE,
like talking about the little things we are able to work on and helping each other out,
instead of trying to stop each other just because we don't like the other person..
I used to be like that too, but I think it's important that we take a look at ourselves and readjust our attitudes towards each other. All of us.

I'm not asking everyone to be a saint or Miss America..
But I think it's time we at least show respect for each others ideas, POSITIVE criticisms, and input.

STOP putting down other people's ideas just because you DON'T LIKE THEM.

On the bright side,
I've been working on Jade's hockey walls and the spider web for the Mod quest. I'll have to fix up the transparency and size when I get home though. Something to look forward to for the Development team, I hope

Sorry for the long post with the grammar errors.
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  #62  
Old 06-19-2009, 06:19 PM
BlackSolider BlackSolider is offline
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Good idea midi.
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  #63  
Old 06-19-2009, 08:03 PM
MysticX2X MysticX2X is offline
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Midi the dev team and dalton needs you.
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  #64  
Old 06-19-2009, 10:57 PM
Unpredlctable Unpredlctable is offline
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  #65  
Old 06-20-2009, 03:21 AM
acaremon02 acaremon02 is offline
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I suggest we sell land.
If people want a playerhouse, we should sell land by the tiles.
Instead, we should be less strict about the playerhouses that are uploaded.

It could be the first step towards an "economy" on Classic.
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  #66  
Old 06-20-2009, 03:34 AM
MysticX2X MysticX2X is offline
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No, paying for playerhouses suck. .
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  #67  
Old 06-20-2009, 04:45 AM
acaremon02 acaremon02 is offline
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Quote:
Originally Posted by MysticX2X View Post
No, paying for playerhouses suck. .
I believe it's better than letting those rupees/gralats/gelats rot in our bank.
It's important to keep money in circulation, something we lack currently.
At first people will say "no one's going to buy playerhouses", etc,
(not just playerhouses) but once we set up many different things that can be purchased by gralats, new players will be attracted and want to stay on the server to make gralats to get/do what they want.

Also, another thing I want to go over.
It's important to realize that there are different type of RPGers.
There are those who want to join events and competitions,
there are those who'd rather go on quests,
there are those who want to go mining and fishing to make money,
there are those who would rather chat and interact as a community.
Successful video games make sure the game appeals to all of these different types, from simple-looking games like Pokemon to complex MMORPGs like World of Warcraft.
Developers, please take care to remember that.
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  #68  
Old 06-20-2009, 05:42 AM
MysticX2X MysticX2X is offline
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It's probably something we want to tackle once the economy situation is taken care of. It's a potential idea but I still see drawbacks in it. It's not really as tempting to try making a playerhouse if you have to pay for one. But then again, you don't have many individuals these days even asking to have a playerhouse. All in all, it could be thought of once the economy situation is taken care of where then items can be released based on gralat amount, but not exactly a prosperous idea IMO. You are thinking on the ball though, Midi.

But I honestly don't think an economy is in the best interest of Classic. Rather we should focus on puzzles/miniquests/sidequests scattered across the overworld with the addition of hardline quests to suffice some other cool items/heras. Maybe then players might want to come to Classic, and then GC can revive itself in one manner.
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  #69  
Old 06-20-2009, 08:34 AM
jacob_bald6225 jacob_bald6225 is offline
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Let me state this: You can't have an economy when there is an unlimited amount of money in bushes.
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  #70  
Old 06-20-2009, 09:03 AM
DarkCloud_PK DarkCloud_PK is offline
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Every server has an unlimited amount of money that can be earned, the bushes weren't really the problem with the economy. Its the lack of pricey things to buy compared with 100K black gralat quest money and admins giving themselves tons of cash, or others tons of cash with no fallback
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  #71  
Old 06-20-2009, 12:39 PM
acaremon02 acaremon02 is offline
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Quote:
Originally Posted by jacob_bald6225 View Post
Let me state this: You can't have an economy when there is an unlimited amount of money in bushes.
I agree.
Though each server has unlimited amount of money that can be earned,
it's way too easy the way it is right now..
Same with bombs and arrows.
(Why are the stores selling bombs and arrows anyways when they can be filled up with a few slashes at the bushes? That just kills another economic possibility)
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  #72  
Old 06-21-2009, 02:36 AM
jacob_bald6225 jacob_bald6225 is offline
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  • Fighting Fish
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  #73  
Old 06-21-2009, 02:37 AM
DarkCloud_PK DarkCloud_PK is offline
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who is going to script fighting fish.
if i do it it will take forever because i am a terrible scripter
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  #74  
Old 06-21-2009, 02:52 AM
MysticX2X MysticX2X is offline
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Wasn't massokre sort of woking on that? Well he's fired now, but still.
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  #75  
Old 06-21-2009, 02:54 AM
DarkCloud_PK DarkCloud_PK is offline
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ok i could have given massokre the project, eta 2015
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