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  #16  
Old 05-20-2009, 01:00 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by EclipsedAngel View Post
Because CTF is always being hosted and a lot of staff go to them.
Staff don't have to go to them. If they're not doing CTF's, then they'll be doing something else to entertain themselves.
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  #17  
Old 05-20-2009, 01:03 AM
BlackSolider BlackSolider is offline
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Hmmm....stare at a graal editor and tile+script some quest you were assigned....or play in the funnest event on the server.

Now which would you do.
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  #18  
Old 05-20-2009, 01:22 AM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by BlackSolider View Post
Hmmm....stare at a graal editor and tile+script some quest you were assigned....or play in the funnest event on the server.

Now which would you do.
Which i why assignments fail. Dev would work better if it were organized chaos and you let people work on what they were motivated to do-- Like when I was dev I actually liked making ideas and concepts for the ice caves(Event though that was half assigned and I never really got around to doing anything with it), sky zone and to a lesser extent that other thing (I actually forget)... if you let the dev in charge of a project take control and make it their own it will turn out faster and better.
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  #19  
Old 05-20-2009, 01:23 AM
DustyPorViva DustyPorViva is offline
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Ya, I much prefer the work layout of a list of projects and allowing developers to choose what they wish to work on at any given time rather than forcing them to work on one specific thing. It's a very quick way to get someone bored of working.
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  #20  
Old 05-20-2009, 01:33 AM
BlackSolider BlackSolider is offline
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And thus we find the true flaw of classic: lack of organization in the dev team; not ctf.

This thread can be closed.
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  #21  
Old 05-20-2009, 01:55 AM
Crono Crono is offline
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  #22  
Old 05-20-2009, 02:31 AM
MysticX2X MysticX2X is offline
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Classic is dry atm that it took 2 weeks to pull off the tag team title defense. CTF isn't the problem right now. CTF isn't even hosted THAT much during the day. I used to host ctf once or twice with the accommodation of more other events.

CTF madness is meant for the people who play Classic a lot and their other events, and also who enjoy CTF in its entirety to have a bit of fun.

And it's not even CTF that would take away from dev time. ATM, it appears that most devs have become inactive. Also, I kind of like being told a specific direction to go in then have my work be free form. (As in, assign me to quest, I construct it).
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  #23  
Old 05-20-2009, 02:49 AM
Ares Ares is offline
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take classic off the playerworlds tab, please
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  #24  
Old 05-20-2009, 03:39 AM
Nataxo Nataxo is offline
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I think it's better to focus on new things, you can easily ignore CTF for a while...
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  #25  
Old 05-20-2009, 03:48 AM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by Nataxo View Post
I think it's better to focus on new things, you can easily ignore CTF for a while...
gcs only host that, the last time i saw quality hosting was in 2005-2006

they were not trying to break a record of having 22 players in ctf.
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  #26  
Old 05-20-2009, 03:52 AM
Nataxo Nataxo is offline
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Quote:
Originally Posted by xnervNATx View Post
gcs only host that, the last time i saw quality hosting was in 2005-2006

they were not trying to break a record of having 22 players in ctf.
o, I didn't meant only GCs, I was reffering to Developing in general (GC stuff too)
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  #27  
Old 05-20-2009, 03:53 AM
MysticX2X MysticX2X is offline
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Laura, as much as you may not want to believe it, the GC's do actually try to host good original events. The problem with it is that nobody joins and it turns out to be a crud event because events usually aren't great at low playercounts. This is primarily why you don't see good original events -- The GC's don't want to waste taking 10-15 minutes of their time setting up an event to only have 2 or 3 people join. Not that I'm saying we shouldn't host at low player participation or saying that's why we always host ctf, because we don't.

Also this might shock you, but all of Graal was better in 2005 making the quality of any server's events much better!
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  #28  
Old 05-20-2009, 03:54 AM
xnervNATx xnervNATx is offline
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when wil lthey host

step elimination
pit
skyline
horse race
kill the gc
race on the overworld?
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  #29  
Old 05-20-2009, 03:55 AM
Nataxo Nataxo is offline
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Quote:
Originally Posted by xnervNATx View Post
when wil lthey host

step elimination
pit
skyline
horse race
kill the gc
PICTIONARY
race on the overworld?
those events sound nice!
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  #30  
Old 05-20-2009, 03:57 AM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by Nataxo View Post
those events sound nice!
i forgot gladiator and sparopoly
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