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Originally Posted by salesman
I'm not making a convincing argument? You're basing your opinion off of an assumption that limiting UC servers to people who have already thoroughly planned out their project will somehow magically breed successful servers. Why? A planned project can fail just as easily as one that is not, and there's nothing stopping you from planning out a project ahead of time already.
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My petition is the result of a fact and an opinion. The fact being that Zodiac is the only classic playerworld produced by the new system. The opinion being that less servers means more developers per server and greater chance of success.
It seems logical enough to me that UC servers will have a better chance of succeeding if there are more developers to go around.
Quote:
Originally Posted by salesman
Have you considered the fact that there's now several servers to compete with as being why there are fewer "successful" servers now? I'm sure it was easy to become successful when players didn't really have many other options. Graal's population is already spread thin as it is, making it very difficult for a new server to get a starting player-base especially with so much competition. Correlation != causation. The playerworld system is not necessarily the cause of newer servers being unable to succeed.
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Considered and discarded. You're making bigger assumptions than I am. Starting player bases for new servers aren't relevant in this context, because Zodiac has been the only new server.
Quote:
Originally Posted by salesman
I can see this system completely backfiring and turning even more developers (current and potential) away from this game. Where you see bad in the playerworld system, I see good. I think the best thing Graal has to offer is that anyone can start their own project with almost no restrictions. If they fail...so what? At least they gained experience that can help them somewhere else. Not to mention they just paid for your home server to stay hosted.
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Starting your own project whenever you want is one of if not the only good thing about the current system. The negatives, such as thinning the developer pool and requiring a paid account to both rent the server and for staff to work on it outweigh the positive.
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Originally Posted by salesman
I've learned so much by working on several UC servers that I probably can't even name anymore, and I'm sure that is true for most of the developers reading this.
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And I learned so much working on several UC servers before the new system was introduced. What is your point?
I didn't need to have experience working on a server to develop my level-making skills to the point where they could get me hired.
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Originally Posted by cbk1994
Someone has to make the server. If we really were to return to the old method of playerworld creation which required you to plan out your server and find a dedicated staff team ahead of time, what room would there be for developers just getting started? If you were a server owner, would you really hire the scripters who can't script, the levelers who can't make levels, the graphic artists who can't draw?
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Again, you don't need to be hired to start developing your skills. You're thinking in a box.
Quote:
Originally Posted by cbk1994
Somehow limiting the options that Graal's current developers have is supposed to increase the number of available developers. All it's really going to do is scare them off.
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One of the things that can prevent me from working is the idea that my work will go to waste for one reason or another. You should see where I'm going with this.
Anyhow, methinks a good interim move to make short of rolling back to the old system would be to make hosted servers free to develop for. It would be a good way to draw developers to those servers if it doesn't cost you money.
Edit: Question for Chris and salesman, did you start developing before or after current system was introduced?