I don't plan on releasing any more screenshots because I plan on having a private release soon and then a public one and I really don't want to spoil anything by showing stuff before release. Plus it's not half as great seeing screenshots as it is experiencing the real deal.
Googi, this thread has nothing to do with NPC Kings, please don't bring them up here. We've already discussed this in another thread and pretty much anyone who read it could conclude that arguing about it is not going to accomplish anything. Nobody can say that npc kings will fail or succeed like it's a fact until it's actually put in action and tested, so I really don't need another opinion war in this thread. Maybe they will fail, I really can't be sure. The point I'm making is that I'm trying something different. I hope you can at least have some respect for that and I hope that you're open to at least trying it and
then giving your opinion.
Anyway, since I won't post screenshots I might as well say that progress is moving along nicely and we've gotten so much done already. We spent hours yesterday putting together the time/date/season system. It's a world all it's own really... There will be the four seasons (spring, summer, autumn, winter) and they will consist of roughly 90 Graal days each. (which equals roughly 45 real days each) Meaning there will be 2 Graal years for every 1 real year. (which just means that time is twice as fast)
I think this time system is going to be great and it's extremely simple for us developers to make npcs such as townspeople work with the time system. There is also a replacement for the top center section of the GUI. Probably one of the more dramatic changes to the server really. We're replacing the gralat/bombcount/arrowcount/time area with a whole new thing that will show the time and also the weather (in a very visual way).
We still have a whole heck of a lot of work left to go but I'm confident you guys will see a full and completed public release this year.