Quote:
Originally Posted by Tim_Rocks
The shooting range is scripted in GS1 and occasional works. Something tells me that a lot of scripts on UN are in GS1 which is going to be unacceptable for Stefan before you'll ever make it to iOS.
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-> maybe some level scripts contain GS1, otherwise most things have been converted. Most things that are broken are due to managers NaS/Link removing NPCs without actually checking their dependencies, so the barely works portion is probably pretty accurate.
-> Stefan already approved of the project though
It might be important to note that no scripts on PC UN currently will even be on iUN, so none of that janky old stuff should be reminiscing on the iDevices.
As for Fidel:
You're mistaking an idea for an outline. The idea is innovation and bringing something to the table that no one else has yet under the classic setting, and all the other good stuff that was said. This is what we will be basing outlines upon. The idea isn't the outline, otherwise that would be a pretty poor outline. I suppose it's relatable to a company's mission statement or something. I've always avoided specifically defining what iUN will be. If I slipped up at some points forgive me, but generally it was only defining what it would not be.
As far as timing goes and announcing things when there are actually solidified outlines (development has already begun, so there are actually some active material in place detailed enough to initiate work; "none" isn't necessarily correct), that is entirely accurate only if the goal was to inform players of what it is to be exactly. Which is normally what the goal should be, you're absolutely correct, but that's not what this thread's goal was. Granted I've never actually stated the goal, this thread serves really no other purpose other than arousing interest for any plausible developers (which it has), ideas (which are contributed), and to spark an interest for UN's low player count in an attempt to keep them around (which it kind of has).
The speculation/criticisms that arrive from the open-ended nature were to be expected, as briefly mentioned when naming the "inb4" effect, and any responses given were solely attempts to guide players down the general visionary path that the developers have for iUN. Unfortunately, that didn't work and apparently iUN is just an iClassic clone that people can play when they get bored [lol].
Clearly someone else should have made the announcement, that's even what I said initially. Problem is at that time we didn't really have anyone to do so, thus me taking the poor initiative at announcing its approval and nothing more. The reason being stated above as the goal for the thread.