Quote:
Originally Posted by Kamaeru
It's funny, when I'm playing ALttP I get the feeling that nintendo found a way to get around that method as a whole, because their script for doing it seems to be really simple and logical. But, alas, they weren't using Gscript.
I was hoping it would be as easy as this:
1. enemy moves onto specific x/y location
2. enemy plays an animation
3. script nullifies enemy amidst this
lol
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Interesting tidbit, in Zelda games if a baddy falls down a pit it isn't registered as dead. It's simply locked in the falling state, and I assume death checks for dead or falling. Hence why when you return to the room the baddy will be back, while others who you actually killed stay dead.