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  #46  
Old 06-04-2011, 09:32 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Kamaeru View Post
It's funny, when I'm playing ALttP I get the feeling that nintendo found a way to get around that method as a whole, because their script for doing it seems to be really simple and logical. But, alas, they weren't using Gscript.

I was hoping it would be as easy as this:

1. enemy moves onto specific x/y location

2. enemy plays an animation

3. script nullifies enemy amidst this

lol
Interesting tidbit, in Zelda games if a baddy falls down a pit it isn't registered as dead. It's simply locked in the falling state, and I assume death checks for dead or falling. Hence why when you return to the room the baddy will be back, while others who you actually killed stay dead.
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  #47  
Old 06-05-2011, 05:43 AM
Kamaeru Kamaeru is offline
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Ok, awesome. Do this Thor please sir.
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