Quote:
Originally Posted by MrAnonymous_P2P
The feet don't come up as smoothly as I would like, and that is challenging being an(Amateur) Animation Artist atm.
edit: btw I am talking about the very tip of the heel, you will notice in the last few frames it just jumps at you.
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Oh, you mean in the one looking directly forward? yeaaahhh... I've noticed that... but I've never been annoyed with it enough to change anything. Is it big enough to go in and fix it? If ever there's a time to do it, now's it
Also I just remembered something. This is a bit of work I started...hmm.. probably January of this year? I figure a non human figure done in the same manner is relevant enough to all this
I'm not even fully confident about the movement itself and how truly spiderlike it is, but it's close enough to look good. For this I did a lot of searching for some sort of reference, and wound up finding a 4 second clip that I watched over and over of a bunch of computer generated untextured spiders walking around on a surface. Its the same process of getting one of the directions done and then forming a "3d" frame of movement as you can see in all the light purple (and some tan) lines around it.
I had an image with this direction completed somewhere...hm...oh well.
Its not pixel art with all the brush work and rotating I did with the legs but there aren't too many cases where thats much of an issue. I was going to just have a handful of basic parts that I would make for each spider and have a photoshop action set to automatically rotate them into each frame for my wonderful little arachnid... That way I could veery quickly make new spider designs from start to finish like this one