Quote:
Originally Posted by Donark
this is awesome, finally something to do when no gangs are raiding, which is pretty much all the time..
You should make some actual challenging quests though where you need like 7-10 good people, and the prize is better. Also try to fix up the npcs, they're really buggy and don't always take damage.
|
Agreed.
NPC's need to be fixed up, and maybe we could have random rewards from each enemies as an incentive to repeat the quest over?
I was thinking that the guard enemies could have a common chance to drop handgun ammo, very rare chance to drop a glock.
Zombie enemies could have a chance to drop some item that could add poison to the syringe which would make sense, seeing how the "test subjects" were turned into them (this would be very rare, it could probably upgrade the syringe to maybe have a new effect).
The Mad Scientist's Ninja Bodyguards could drop shuirukens commonly, and maybe they could have a extremely rare chance to drop samurai sword.
The Mad Scientist could have the rarest drop of all, which could be the Sable.
They already have a pk drop system in place, so I'm sure that it would be easy to paste that script into a NPC, change the items dropped, and change droprate.
EDIT: Also according to some people, the boss can get broken sometimes. For some reason people can't damage him.