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  #1  
Old 04-14-2010, 01:05 PM
Sliekz Sliekz is offline
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analysis & evaluation

  • What is Era?
  • What is Era now?
  • What can Era become?
From a player "perspective", I would suggest that Era is:

i. A server that consists of guns.
ii. A server that consists of gangs.
iii. A server that consists of businesses.
iv. A server that consists of an economy.
v. A server that consists of events.

Because Era consists of the following; it offers each individual the opportunity (not limited) to:

i. Player kill, organized in raids/events or otherwise.
ii. Form social groups within which Era consists.
iii. Create goals aimed towards which Era consists.
iv. Spar, testing (expressing, to state and affirm) personal skill.
v. Accumulate personal wealth (which is without reasonable doubt, a persistent ambition to many).

You might take notice that most of which era consists and offers is in some way -- dependent, proportionate, consequently relative to one another (i.e. gangs not raiding will decrease profits for businesses, businesses not making money will decrease personal wealth, lack of personal wealth makes it difficult to afford the necessities to pk, etc).

I will try to evaluate (and critique) briefly, and subjectively, what I feel Era (consisting of, prima facie) is now:

i. Guns

There is a wide gap concerning the performance of every gun vs. Mp5/TG/DR, which may discourage some players due to the inaccessibility. If something is overpowered, it should not be exclusive (especially widely exclusive), I believe this upsets balance, and players.

In my personal belief, a game with such a small community should not put such a giant emphasis on material value. Not only does the illusion of power turn some (not all) players rotten (consquently driving off new, curious players), but it also creates very unequal footing for any new player that wants to participate in our community, which is already in my opinion, xenophobic (in lack of a better word).

ii. Gangs

Gangs are a social group with an emphasis on being a squad or team.
They're players who share a common, like-minded goal; who will usually work together to accomplish said goal.

The problem here is that gangs lack a goal; if only to kill opposing gangs for no reason. Though this might be fun for a bit; it's sequentially a waste of money, waste of time, and unrewarding. Especially if one gang boasts the larger, more active, more well equipped team.

Since gangs have no concrete goal, I would assume that gangs have no concrete purpose. With no purpose, there's consequently no incentive to join.

In short, gangs have no value.

In result; extremely inactive gangs, little raiding, less to do.

(*On a side note; previously Era had gang guns which offered very acceptable stats at an affordable price. They'd sometimes be exclusively distributed to the most loyal members. This not only gave players incentive to join, but leaders incentive to be strict regarding who they recruit.)

iii. Businesses

I will address why businesses are suffering (and are somewhat pointless).
  • Raids are not often, demand for supplies are low.
  • Money is scarce, disposable income is not as much frequent.
  • AM/GP and DH/DD share the same product and prices.
  • There is little incentive to work at a business when basic NPC jobs offer better pay.
iv. Economy

Squirt stated "There's no more millionaires!", I'm only left wondering how this is actually a good thing. Not only is the economy dead (with an irrational gap between the poor and rich in terms of guns of performance), but the absolute essentials (i.e. caps, revs, ammo) are becoming more and more difficult to afford, creating less motivation to raid or even actively play.

I feel as if the only means to adequately make money is through "merchanting", which is pretty much the art of ripping off other players.

v. Events

Events have been left untouched for the most part. The only thing I disagree with is how they've recently put a larger focus on instruments instead of weapons (i.e. when somebody says "EC", I automatically associate it with "instrument" instead of "bow" or "flak cannon" now).

_

Finally, what can Era become? Or how can Era move (and improve) from its current condition into a new one? It's very difficult to pinpoint what would be a welcome condition for Era from one perspective, so I will try to cover some things that (I hope) everybody will agree on without being too specific, in hope of resuscitating Era back into a healthy, more playable and friendly state.

Here are just a few:

i. Readjust or introduce some sort of method that will create any type of equal footing for PKing, regarding guns. (accessibility)
ii. Utilize gang points so that they can be exchangeable for something. Perhaps even bring back gang guns. Make gangs and players interested in one another. (incentive)
iii. Somehow stabilize businesses, make them worth while. (economy dependent imo)
iv. Stimulate the economy.

A step in the right direction is communication, what do you guys think? We can only assume what we sense, and as of late the only thing I've seen aside from the stagnant are mexican/german alien invasions(?) and that cross server event thing.

Last edited by Sliekz; 04-14-2010 at 01:26 PM..
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  #2  
Old 04-14-2010, 01:34 PM
Seeya Seeya is offline
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tl;dr
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  #3  
Old 04-14-2010, 01:40 PM
Dnegel Dnegel is offline
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Interesting thread.

What they should try too fix first is:

1.Gangs
2.Business
3.Events
4.Economy
5.Guns

The gangs are so pointless, so I agree with you there.
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  #4  
Old 04-14-2010, 01:43 PM
Seeya Seeya is offline
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so basically sliekz wants to take the economy out of era
does anyone really play just for the pk? its about gett'n rich and owning everyone else with the guns you played 2k hours for.
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  #5  
Old 04-14-2010, 01:52 PM
MrName MrName is offline
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Hi, I had this page here as starting page so i took a look ;o

@ Seeya, I don't even like to PK to be honest.. All i did on Era was having fun with my friends and collecting nice items
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  #6  
Old 04-14-2010, 02:32 PM
vincentvalentinepk vincentvalentinepk is offline
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I'm pretty sure you're one of the most intelligent players of this game Sliekz. Chris and Squirt seem to be somewhat smart, but I bet you no one will give a **** though. This game was ruined a long time ago and no one can/will commit to making any big changes. Era was ruined years back, and we are just walking around on the barren wasteland now.

Squirt: Grow a pair and take Sliekz' statement into consideration because it is VERY logical. I'm sure he wouldn't even mind you taking the credit for the brilliant idea's in return for a server worth playing.
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  #7  
Old 04-14-2010, 02:54 PM
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so basically sliekz wants to take the economy out of era
does anyone really play just for the pk? its about gett'n rich and owning everyone else with the guns you played 2k hours for.
Why try to start ****?
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  #8  
Old 04-14-2010, 03:03 PM
Seeya Seeya is offline
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voicing my opinon
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  #9  
Old 04-14-2010, 06:14 PM
salesman salesman is offline
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It's nice to see someone interested in helping Era, however, concentrating on how to solve the problems would be a bit more helpful than just simply addressing that they exist. You've got such a long post, and yet you really didn't say very much. At least, nothing that everyone doesn't already know.

Hopefully this thread will spark some ideas and discussion.

Quote:
Originally Posted by Sliekz View Post
i. Guns

There is a wide gap...If something is overpowered, it should not be exclusive (especially widely exclusive)...
Agree 100%. I know the plan was to make every weapon available somewhere to all players at all times for a reasonable price, and I'm pretty sure that hasn't changed since I left. I just wish I had had the balls to go ahead and do it instead of waiting for Era Dev to finish because I didn't want to upset everyone.

Probably the single most important thing that needs to change on Era, imo.

Quote:
Originally Posted by Sliekz View Post
ii. Gangs

...
The problem here is that gangs lack a goal; if only to kill opposing gangs for no reason. Though this might be fun for a bit; it's sequentially a waste of money, waste of time, and unrewarding. Especially if one gang boasts the larger, more active, more well equipped team.

Since gangs have no concrete goal, I would assume that gangs have no concrete purpose. With no purpose, there's consequently no incentive to join...
Been said a million times. Saying "give gangs a purpose!!!" isn't very helpful unless you're sharing what you think that purpose should be.

Quote:
Originally Posted by Sliekz View Post
(*On a side note; previously Era had gang guns which offered very acceptable stats at an affordable price.
People liked gang guns because they were dirt cheap compared to everything else, but 100 times more powerful. On top of that, people were praying for a gang to die so that they could turn around and make 500k out of 50k. Totally disagree. If gang guns return they need to be balanced, and SEPARATE from the economy.

Quote:
Originally Posted by Sliekz View Post
They'd sometimes be exclusively distributed to the most loyal members. This not only gave players incentive to join, but leaders incentive to be strict regarding who they recruit.)
Do you remember when Nub lead BB? He added everyone in the world and let them buy the Desert Raven (lamest gun on the game at the time). How strict a leader is has nothing to do with anything but the leader. Guns should probably the last reason people have for joining a gang. This is not a solution to providing incentive.

Quote:
Originally Posted by Sliekz View Post
iii. Businesses

list
Somewhat agree, although the primary reason businesses are suffering probably has to do with the ~50 player count.

Quote:
Originally Posted by Sliekz View Post
iv. Economy

stuff
I feel like this would be the perfect time to introduce ALL weapons to shops and re-balance prices. Sure, it would piss a lot of people off, but it's the right thing to do and needs to be done sooner or later.

Quote:
Originally Posted by Sliekz View Post
v. Events

Events have been left untouched for the most part. The only thing I disagree with is how they've recently put a larger focus on instruments instead of weapons (i.e. when somebody says "EC", I automatically associate it with "instrument" instead of "bow" or "flak cannon" now).
Selling instruments for ECs was my idea, and honestly was a terrible one looking back...however, flak cannons and bows should NEVER be sold for ECs again. Selling overpowered weapons for a ridiculous amount of ECs creates that "gap" you've been addressing in all of your previous points.

Quote:
Originally Posted by Sliekz View Post
i. Readjust or introduce some sort of method that will create any type of equal footing for PKing, regarding guns. (accessibility)
Please! The easiest way to do this would be to make guns available; even to noobs. This was the idea behind the selling guns in the pawnshop, but apparently everything else is overpowered in comparison. The good thing about having fixed buy/sell prices though is that you can nerf and buff the weapons without worrying about "upsetting the economy".

Quote:
Originally Posted by Sliekz View Post
ii. Utilize gang points so that they can be exchangeable for something. Perhaps even bring back gang guns. Make gangs and players interested in one another. (incentive)
A small update for gangs would probably do wonders. I'd bet anything that promotes raiding would simulate gang activity for some time...at least until an entirely new gang system can be made.

If gang guns come back, it would need to be with the gun rack idea.
Quote:
Originally Posted by Sliekz View Post
iii. Somehow stabilize businesses, make them worth while. (economy dependent imo)
"Somehow"? That's helpful
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Originally Posted by Sliekz View Post
iv. Stimulate the economy.
How?
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  #10  
Old 04-14-2010, 06:17 PM
elite_master elite_master is offline
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Go back to the basics.
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  #11  
Old 04-14-2010, 06:56 PM
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  #12  
Old 04-14-2010, 07:17 PM
Crono Crono is offline
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Economies themselves don't usually work because people don't realize where the concept of an "economy" even comes from and in what context it was intended to be used in. I could go into detail but it won't make a single bit of difference so nvm.
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Old 04-14-2010, 07:32 PM
Old_Days Old_Days is offline
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Make gun-getting based off fricken skills, stop all the money horse-**** where people USD to get it anyways.

Howevermanykills=howgoodurgunis.
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  #14  
Old 04-14-2010, 07:44 PM
Sliekz Sliekz is offline
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Quote:
Originally Posted by salesman View Post
It's nice to see someone interested in helping Era, however, concentrating on how to solve the problems would be a bit more helpful than just simply addressing that they exist. You've got such a long post, and yet you really didn't say very much. At least, nothing that everyone doesn't already know.

Hopefully this thread will spark some ideas and discussion.
Sorry if it was rehashed, I feel it's best to thoroughly observe and analyze something before taking measures to change it.

As for the actual change, I would rather lay down a general foundation for the community to build (and hopefully agree) on, perhaps provide canvas for the players to paint; rather assert my own ideas which would be painfully subjective. I just wish we could all be one big happy family.
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  #15  
Old 04-14-2010, 08:59 PM
Trak Trak is offline
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Howevermanykills=howgoodurgunis.
How would that solve anything? It would just mean the people who are decent at the game get all the good stuff and all the new players who are crap get nooby guns and were back at square 1?
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