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  #1  
Old 07-20-2007, 09:57 PM
dNeonb dNeonb is offline
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Thumbs up Amulets and Shipyard

I just added 2 new features.

After editing 360 ganis it is now possible to show off the amulet your wear. You can show/hide it like the cape by rightclicking it in the inventory and selecting the option.
If you notice a problem with displaying it just post here to get it fixed.
We have images for all amulets but right now not every amulet is supported. But we try to add support for the Substance Amulet as soon as possible. In case you have some other amulet besides the Substance Amulet that is not supported please contact me. It might be possible that I forgot about it.

We got complainments new people messing up the shipyards. It was suggested to have a kingdom right to open and close the shipyardgates. The new right kingdommembers need for the shipyard gates is the "S" right.
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  #2  
Old 07-20-2007, 09:58 PM
Sky Sky is offline
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Yay for amulets showing
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  #3  
Old 07-20-2007, 10:04 PM
cyan3 cyan3 is offline
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Yeah we fianlly have the S right

Oh, and good job

Last edited by cyan3; 07-20-2007 at 10:14 PM..
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  #4  
Old 07-20-2007, 10:07 PM
sango_ku sango_ku is offline
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:o good job Bjorn !
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  #5  
Old 07-20-2007, 10:40 PM
kenyonandelliot kenyonandelliot is offline
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Nice, rings next?
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  #6  
Old 07-20-2007, 10:43 PM
dNeonb dNeonb is offline
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Quote:
Originally Posted by kenyonandelliot View Post
Nice, rings next?
Rings, gloves and boot. I don't think so. This won't work out.


I also added support for the masks to hide them.
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  #7  
Old 07-20-2007, 11:17 PM
kia345 kia345 is offline
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The amulet's hot, and the S right will be helpful, good job
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Old 07-21-2007, 04:35 AM
lordbosh lordbosh is offline
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An update? Thank you.

Can you please add some new humanoid monsters as I previously suggested? It should not take much time and at least add something new.
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  #9  
Old 07-21-2007, 11:56 AM
sango_ku sango_ku is offline
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Originally Posted by lordbosh View Post
An update? Thank you.

Can you please add some new humanoid monsters as I previously suggested? It should not take much time and at least add something new.
yea new monster
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  #10  
Old 07-21-2007, 01:24 PM
MajinDragon MajinDragon is offline
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Originally Posted by lordbosh View Post
An update? Thank you.

Can you please add some new humanoid monsters as I previously suggested? It should not take much time and at least add something new.
Many new monster races, the standard ones should come e.g. Dwarves, Orc's, Trolls...

I'd like to see each race having many different ranks e.g. An Orc Warlord would be immensly strong compared to a Grunt. Orc fortress anyone?
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  #11  
Old 07-22-2007, 02:07 AM
lordbosh lordbosh is offline
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We can do orcs, and dwarves, humans, bandits, half-bomies, limited undead (unless you find a skull head or have someone gfx it), as well as miscellaneous demons and other things, even zormite enemies.

Also, regarding ranks yes I'd have there be tiers of different monsters becoming progressively strong, this would fill up our leveling gaps quite nicely as experience would go up as the monster gets harder, and we could also find a way to release tons of new items (whatever equipment the monster is wearing has a % to drop for example)

As for an orc fortress, it would be pretty cool. But it would require more custom graphics and such. Get the graphics it could be done I'm sure.

However, with our current available graphics we could build quite a bit of new enemies to keep everyone busy.
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  #12  
Old 07-22-2007, 02:22 AM
kia345 kia345 is offline
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even zormite enemies
Sahuagin rebellion!
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  #13  
Old 07-22-2007, 11:55 AM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by lordbosh View Post
We can do orcs, and dwarves, humans, bandits, half-bomies, limited undead (unless you find a skull head or have someone gfx it), as well as miscellaneous demons and other things, even zormite enemies.

Also, regarding ranks yes I'd have there be tiers of different monsters becoming progressively strong, this would fill up our leveling gaps quite nicely as experience would go up as the monster gets harder, and we could also find a way to release tons of new items (whatever equipment the monster is wearing has a % to drop for example)

As for an orc fortress, it would be pretty cool. But it would require more custom graphics and such. Get the graphics it could be done I'm sure.

However, with our current available graphics we could build quite a bit of new enemies to keep everyone busy.
It's great to have someone who shares your ideas

We'd need sub-islands to fit all of these, since the current islands are so tiny. But you could prolly fit a destroyed castle with a staircase leading downwards into a vast network of tunnels filled with certain mobs and a boss at the end of it (note: bosses race must reflect the race of the minions and other mobs leading to him, e.g. Boss = Vargul, The General (minotaur) then the minions would be minotaurs). It makes me sad to know that none of these good ideas will be implimented...
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  #14  
Old 07-22-2007, 11:58 AM
4jordan4 4jordan4 is offline
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your ideas can go on and on, it's not like they'll happen. we just got lucky that staff decided to do 2 hours of work by making it so you can "Show your amulet" -woohoo, thank you for the first real update in about 2 years.
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  #15  
Old 07-22-2007, 02:23 PM
dNeonb dNeonb is offline
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Quote:
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your ideas can go on and on, it's not like they'll happen. we just got lucky that staff decided to do 2 hours of work by making it so you can "Show your amulet" -woohoo, thank you for the first real update in about 2 years.
Change your 2 hours to complete 2 days and we are fine.

And if you think this was the first real update in about 2 years, god. I can't help you anymore.
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