Only on player death it calls a public function from movement to initialize to make sure the stupid stats get reset again, other than that, no.
I put this back in (took it out earlier)
weaponorder=-GUIProfiles,-System/Initialize,-System/Movement
but it didn't make a difference.
I can hit Decus, I can hit our baddies, Decus can't hit me, baddies cant hit me, unless I update movement once now... and me and decus have the exact same weapons and flags...
The player.isinvincible was once in a class joined to the player, but it hasn't been a week or so now...
Only thing I can think of besides:
PHP Code:
player.isinvincible = true/false
disablenpchits = false;
disablenpconnpchits = true;
is:
PHP Code:
if (clientr.hit != null) this.hit = clientr.hit;
else this.hit = "roak_player_sword";
replaceani("sword", this.hit);
is the above ok to do? It's working now the last 3 reconnects, and this is commented out. I'm going to try and add it back in I guess...