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  #31  
Old 04-12-2008, 06:38 AM
Desear Desear is offline
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Quote:
Originally Posted by Stefan View Post
More progress: zoom is working fine, also dragndrop is working again, still a lot of stuff on my todo list, but it might be possible to post an updated version soon.
Cool, hope to see more of this.
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  #32  
Old 04-13-2008, 01:58 AM
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Ok here it is. There might still be some bugs, but it gives at least some feeling about what can be possible: you can zoom, and also move the background like in the old gani editor. Dragging of sprites is also working fine. The ATTACH thing still needs to be added.

Beside uploading the script you also need to upload the images from graalshopgfx.zip, and give "rw levels/ganis/*.gani" rights to the npcserver.
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  #33  
Old 04-13-2008, 02:45 AM
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Quote:
Originally Posted by Stefan View Post
Ok here it is. There might still be some bugs, but it gives at least some feeling about what can be possible: you can zoom, and also move the background like in the old gani editor. Dragging of sprites is also working fine. The ATTACH thing still needs to be added.

Beside uploading the script you also need to upload the images from graalshopgfx.zip, and give "rw levels/ganis/*.gani" rights to the npcserver.
rw levels/ganis/*.gani is a huge security risk.
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  #34  
Old 04-13-2008, 02:54 AM
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Quote:
Originally Posted by cbkbud View Post
rw levels/ganis/*.gani is a huge security risk.
yeah, that npc server is quite a shady character
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  #35  
Old 04-13-2008, 03:01 AM
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Originally Posted by Spikedude View Post
yeah, that npc server is quite a shady character
I mean that any random NAT or even LAT could delete all the GANIs
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  #36  
Old 04-13-2008, 05:45 AM
PrinceOfKenshin PrinceOfKenshin is offline
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when i load ganis the properties of the gani like the head, body, attributes and all that stuff doesn't load. I am using a custom body for the ganis i am making, just so you know
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  #37  
Old 04-13-2008, 10:45 AM
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Quote:
Originally Posted by cbkbud View Post
I mean that any random NAT or even LAT could delete all the GANIs
That's why I'm finishing my in-game level editor so that script control for levels can be limited or even removed with ease (and not to mention tilelayer support, more painting features and easier server uploading/downloading/updating). This would remove the security risk with level designers or 'LATs' as you all like to call them.

Would be nice to then implement my limiting feature into the scripting portion of the client-rc later to maybe remove that risk for scripters too (blocking the scripting of savelines and variable function calls to avoid files from being edited). Of course this would have to be an option with a list of accounts or so for the head coders.
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  #38  
Old 04-13-2008, 12:39 PM
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Hmmm could be interesting to allow a script filter for uploaded levels, before loading them into memory.
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  #39  
Old 04-13-2008, 03:36 PM
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Quote:
Originally Posted by zokemon View Post
'LATs' as you all like to call them.
I apologize, I've been on Utopia too long. I actually used to call them Level Designers, higher management rejected it.
Quote:
Originally Posted by Stefan View Post
Hmmm could be interesting to allow a script filter for uploaded levels, before loading them into memory.
If it could be customizable.
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  #40  
Old 04-13-2008, 04:48 PM
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Quote:
Originally Posted by PrinceOfKenshin View Post
when i load ganis the properties of the gani like the head, body, attributes and all that stuff doesn't load. I am using a custom body for the ganis i am making, just so you know
talk to me on AIM: PawltothePawl, I'll see if I can figure out what your problem is.
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  #41  
Old 05-04-2008, 01:52 AM
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I've worked a little bit more on this, it can handle now ATTACHSPRITE and ATTACHSPRITE2 (e.g. for zone/kingdom ganis):
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  #42  
Old 03-25-2009, 08:53 PM
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Quote:
Originally Posted by Stefan View Post
I've worked a little bit more on this, it can handle now ATTACHSPRITE and ATTACHSPRITE2 (e.g. for zone/kingdom ganis):
Shameless bump.

Stefan, are you gonna upload this script too?
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  #43  
Old 03-25-2009, 10:20 PM
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It would be a lot nicer if you got rid of the Toon theme. Just use GuiBlue
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  #44  
Old 03-26-2009, 12:14 PM
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Quote:
Originally Posted by cbk1994 View Post
It would be a lot nicer if you got rid of the Toon theme. Just use GuiBlue
No.
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  #45  
Old 03-26-2009, 01:28 PM
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Quote:
Originally Posted by cbk1994 View Post
It would be a lot nicer if you got rid of the Toon theme. Just use GuiBlue
Correct me if I'm wrong, but isn't this line:

style = $pref::Video::defaultguistyle;

just making it take your own, custom GUI style which would differ from player to player? Otherwise, in-script, editable to just not have a style that is anything other than the default blue?
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