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  #1  
Old 04-11-2009, 09:24 PM
fowlplay4 fowlplay4 is offline
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Ping

Stumbled upon this today, Enjoy! Although a player.ping variable that would auto-update itself would be niftier but this can get us pretty close.

Scripthelp Docs: TServerPlayer.sendping() - returns object - pings the player, returns a request object which will get an onReceivePing(time) event (use catchevent() on the object)

PHP Code:

function onGPing(acct) {
  
temp.obj findplayer(acct).sendping();
  
this.catchevent(obj"onReceivePing""onGPingReply");
}

function 
onGPingReply(objplyrtime) {
  echo(
plyr.account SPC int(time 1000) @ "ms");

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  #2  
Old 04-11-2009, 09:38 PM
napo_p2p napo_p2p is offline
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That's pretty neat. I actually wasn't aware of sendping();
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  #3  
Old 04-11-2009, 09:45 PM
Cloven Cloven is offline
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Yeah, nice find.
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Old 04-11-2009, 10:44 PM
fowlplay4 fowlplay4 is offline
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Stumbled upon it when i was looking for the docs for catchevent.

I guess Stefan snuck it in during the NPC-Server update but the documentation for is a little over since it has 3 parameters instead of 1.
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Old 11-02-2009, 06:12 PM
GULTHEX GULTHEX is offline
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Nice job Dude.
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  #6  
Old 11-02-2009, 11:26 PM
cbk1994 cbk1994 is offline
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Originally Posted by GULTHEX View Post
Nice job Dude.
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Old 11-03-2009, 12:47 AM
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I thought thread bumping was allowed in the code gallery?

Since some people might find an old thread useful.
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  #8  
Old 11-03-2009, 12:51 AM
salesman salesman is offline
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I thought thread bumping was allowed in the code gallery?

Since some people might find an old thread useful.
"Nice job dude" isn't really a good reason to bump the thread. If he had a question or something, then that's different.
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  #9  
Old 11-03-2009, 06:07 PM
Deas_Voice Deas_Voice is offline
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pinging yourself should be available to all server
i already added it to Testbed (Shared/Ping) and UN already has it.
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  #10  
Old 12-11-2009, 05:33 AM
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So how exactly do you set this up? :x

Tried using player chat to trigger to server, then echo it in rc with those 2 functions, sending it to the first one first, nothing is happening. Help this simpleton out plz.
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  #11  
Old 12-11-2009, 05:39 AM
fowlplay4 fowlplay4 is offline
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Something like this should work.. You'll need to modify it to your needs though.

PHP Code:
function onActionServerSide() {
  switch (
params[0]) {
    case 
"ping":
      
getPing();
      break;
  }
}

function 
getPing() { 
  
temp.obj player.sendping(); 
  
this.catchevent(obj"onReceivePing""onGPingReply"); 


function 
onGPingReply(objplyrtime) { 
  
plyr.chat int(time 1000) @ "ms";
}

//#CLIENTSIDE

function onCreated() {
  
getPing(player.account);
}

function 
getPing() {
  
triggerserver("gui"name"ping");

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Old 12-11-2009, 05:49 AM
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cool, thanksers.
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  #13  
Old 05-02-2010, 02:56 AM
Jiroxys7 Jiroxys7 is offline
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Still trying to get the hang of this. So i gotta ask.
where are the results stored so i can send them to the clientside? sending temp.obj doesnt seem to be it.
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Old 05-02-2010, 09:53 AM
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HTML Code:
function onGPingReply(obj, plyr, time) {  
  plyr.chat = int(time * 1000) @ "ms"; 
}
Here is your reply, change the plyr.chat to a var and send it to the clientside using triggerclient()
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  #15  
Old 05-03-2010, 08:20 AM
Jiroxys7 Jiroxys7 is offline
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Quote:
Originally Posted by xAndrewx View Post
Here is your reply, change the plyr.chat to a var and send it to the clientside using triggerclient()
thanks that helped a lot
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