On UN's in-game forums, I see suggestions that blow everything out of proportion and treat UN as if it is a hopeless smear of what it once was. In respect, that really describes the current state of Graal. The internet changes, and it's no one's fault in particular.
What I don't understand is the apparent lack of direction. This isn't aimed at the current Manager or higher administration of UN in particular. I actually appreciate the general structure of the server right now: higher-ups are Manta, Rage, and Vicious (I think). These guys don't
act like traditional Graal staff and probably aren't treated like them, but they have experience. These guys have contributed and been with UN forever. The server is better with these people (moreso the first two).
We need more people like that. Cujo seems interested in developing levels for UN lately. Why isn't he staff yet? Hoyt seems pretty passionate about Graal again. That guy is one of the best coders I've ever seen, why not try to bring him on?
The fact of the matter is that UN does not need huge sets of vibrant, complex levels and scripted systems for it to be successful. UN needs some cleaning up and polishing around the edges, and then UN needs to be brought into 2011.
What I mean by that is, 95% of action on Graal's only "traditional" server left occurs in a small portion of levels: the Events House and TC Spar. TCPK should and could easily be included in that mix. Events, sparring, and PKing. That's the trinity of classic Graal gameplay. It still works. People don't play UN to mine. People don't play UN to do the little RPG system or whatever. People don't play UN for the marriage system or whatever time-consuming other side projects you guys have put efforts towards. How about UN steps up and does what Graal as a whole has neglected for a long time and take a step
back?
- Ease the workload on staff. We don't need new quests, an RPG system, or all of this extra junk that is or may be in the works. We never needed the dojos with all of those skills or the Zelda-esque caves, I mean whatever. Come on. This is Unholy Nation. We play this server because it is fun to chat with friends, play events, spar, and PK. Maybe we like to trade hats too, that's fine.
- Why is there not a more concentrated link between TC Spar, TCPK, and the Events House? Like I said before, welcome to 2011. We're lazy players. The internet has changed. I know the Events House has a door straight to TC Spar in some hidden level through the middle door in the main room of the building, but can we put it out somewhere more visible. We don't need that second level in TC Spar, how about replacing that door with doors to immediately enter TCPK and the Events House? It seems like such a stupid problem, but I think part of the problem is that we don't want to walk between so many levels and so far between events and sparring. We want to be there and come back in seconds.
- Why have you guys allowed PKing to die? It doesn't take Bill Nye to revive PKing. You incentivize it. You have someone create a script that randomly drops a little bit of EP in the level every 2-6 hours. You make a script that rewards the top PKer of the day with 10 EP at the end of every day. You create a leaderboard. You link it directly to TC Spar and the Events House. Hello? This is basically a no-brainer.
- Once again, in regards to bringing everything all together: Can we see the spar line while in TCPK, if we have these 3 (Events House, TCPK, TC Spar) linked together? People don't really like to sit around idle in TC Spar. They do it because, well, what else do we do? You know, if TCPK was linked directly to the spar, I bet people would PK. You can have it summon them right back to TC Spar and into the spar when it is their turn to spar. It's really simple, guys. Maybe create some sort of miniaturized "spar viewer" that shows the main TC spar from the Events House, so people have something to watch and look at instead of just idling, waiting for an event?
I feel like UN has a lot of content and a lot of truly time-tested material that can be successful, it's just not being leveraged correctly. You guys seem to be thinking big instead of thinking small.