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  #1  
Old 12-31-2011, 02:46 PM
Andre2006 Andre2006 is offline
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Christmas Dungeons dead

Christmas Dungeon is not working again, we are all stuck, I don't want to risk unstucking, last time I did that I couldn't log on for 3 hours.

EDIT: Reconnecting kicked me back to Bomboria, but the dungeons still don't work.
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Last edited by Andre2006; 12-31-2011 at 02:59 PM..
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  #2  
Old 12-31-2011, 08:51 PM
fowlplay4 fowlplay4 is offline
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Too many GMAPs causing a problem?
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Old 12-31-2011, 08:57 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by fowlplay4 View Post
Too many GMAPs causing a problem?
Yes, they have to be added to gmaps=, and once it hits a certain number, new GMAPs aren't loaded. The levels are still copied but they show up as single levels. Lots of other problems come with this.

Somebody just needs to remove the temporary GMAPs from gmaps= and then restart the NPC-server.

Stefan said in an email recently:

Quote:
I will try to work on the gmaps, already told tig that I've improved
gmap handling recently and it's actually possible to unload gmaps, but
need to add scripting functions for it and also tell the gserver if a
new gmap needs to be loaded or unloaded.
So hopefully this won't be a problem for much longer.
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Old 12-31-2011, 09:18 PM
cbk1994 cbk1994 is offline
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Skyld fixed it, everything should be working now.
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  #5  
Old 12-31-2011, 09:48 PM
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Old 12-31-2011, 11:24 PM
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Old 01-02-2012, 11:17 PM
Andre2006 Andre2006 is offline
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bump. It broke again, and people who tried "unstucking" or joining a warper can't log on until fix!

EDIT: We can get on now but still broken <3
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Last edited by Andre2006; 01-02-2012 at 11:47 PM..
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  #8  
Old 01-03-2012, 12:41 AM
MajinDragon MajinDragon is offline
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Ugh.... Game Broke, quick fix?
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Old 01-03-2012, 02:02 AM
fowlplay4 fowlplay4 is offline
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Should probably get the amount of GMAPs and prevent it from going over the breaking point this time around.
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Old 01-03-2012, 02:37 AM
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Yes will work on this, although I don't understand why it cannot just re-use older unused gmaps (as long as it's not randomly generating levels) ?
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  #11  
Old 01-03-2012, 02:39 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
Yes will work on this, although I don't understand why it cannot just re-use older unused gmaps (as long as it's not randomly generating levels) ?
We will be doing this soon, but it's more of a temporary solution. This is still a problem that needs fixing in case we do decide to randomly generate dungeons in the future.
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Old 01-03-2012, 05:26 AM
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Quote:
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Yes will work on this, although I don't understand why it cannot just re-use older unused gmaps (as long as it's not randomly generating levels) ?
I had the same thought myself.
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  #13  
Old 01-03-2012, 05:28 AM
Tigairius Tigairius is offline
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I had the same thought myself.
We have an instance system which makes it very easy for us to created instanced dungeons. However, it does not automatically reuse levels because doing that requires a bit more overhead. It would be much simpler if we could just dynamically add or remove gmaps as we need them (which is what the system was originally created to do).
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Old 01-03-2012, 06:28 AM
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Originally Posted by Tigairius View Post
We have an instance system which makes it very easy for us to created instanced dungeons. However, it does not automatically reuse levels because doing that requires a bit more overhead. It would be much simpler if we could just dynamically add or remove gmaps as we need them (which is what the system was originally created to do).
Understandable. Plus you would have people spamming bullet walls or lightning walls and proceeding to the next map and as people come in behind they could be killed.. =/
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  #15  
Old 01-04-2012, 12:54 AM
Andre2006 Andre2006 is offline
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Bump. Again!
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