We already have a lot of races on Kingdoms. We have our elves, we have Chris's brief flight of restarting a Dwarfish movement, there's been Orcs here and there, along with Zorbis and humans and what not. But actually "playing" a race hasn't ever meant, well, anything. Sure, you could "RP" it, but who really RPs anymore? Why not actually implement races as a real, stat affecting part of game-play? It wouldn't really be anything big, and, honestly, we already have kingdoms 'devoted' to playing those races. It could even put a better use to that useless "/title" thing we have. Whole races, heads and bodies dedicated to them, newer skills, etc etc. It would be a small change that could break up a bit of GK's monotony.
Elves would have more speed when using bows or something "elfy" like that, maybe a poison resist and a 10percent chance to dodge an attack or something for pvp.
Dwarves with their superior craftsmanship, let them produce more equipment than usual when crafting (5 more nails than usual or something), let them have better mining rates, and a buff when they drink beer or rum, and swing hammers and axes as they would swords.
Zorbis from the ocean can swim in the deeper waters without being bounced back to shore, maybe an increased mana regain while swimming (Zormite's shields imply they're mages), prevent fish from attacking them while swimming.
Humans could be what everyone is by default, like they are now. If that's the case, a downside should be added to each race.
idk about Orcs or any of the other groups that may have existed, however briefly, but there's races that could be added as well. Bomies could become playable for a nostalgic burst, Lizardons with some stronger unarmed attacks and fire, etc etc. |