Quote:
Originally Posted by oralgnome
well, player.dir is generally clientside* so you can't really use it in a class/serverside in general until you pass it serverside
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No it's not,
player.dir can be accessed serverside.
Quote:
relatively, you can pass a var in a weapon from the clientside to the serverside like this:
(With trigger.server), but how would you pass that temp.dir var to the class then?
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I think you misunderstand how classes work. All a class does is extend a weapon or NPC. It doesn't stand on its own.
Class
functions_bank
PHP Code:
function deposit(temp.amountToDeposit) {
// obviously this is just an example, don't actually use this
player.rupees -= temp.amountToDeposit;
player.bank += temp.amountToDeposit;
}
Weapon
ATM
PHP Code:
function onCreated() {
this.join("functions_bank");
}
function onActionServerSide(temp.cmd, temp.amount) {
if (temp.cmd == "deposit") {
this.deposit(temp.amount);
}
}
//#CLIENTSIDE
function ChatBar.onAction() {
if (ChatBar.text.starts("/deposit")) {
triggerServer("gui", this.name, "deposit", player.chat.substring(9).trim());
}
}
The example above shows a very simple use of classes.
When you use
join(classname) on a weapon or an NPC, imagine the script of the class being copied and pasted into the weapon. You can't pass things to a class; classes extend an object. They aren't their own objects.
Quote:
in java you'd just redefine the var with the classname like
PHP Code:
// not gs2 classname.firstnum = secondclass.num;
and then you'd just initiate the num var in secondclass for use
how would you accomplish this in gs2?
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Classes in Java are completely different than GScript ones. The only real similarity is that they have the same name. You can join an infinite number of classes in GScript to a single weapon or NPC.
If you need to pass data between two objects, such as two different weapons, you can do that in a few ways:
In script of
-WeaponOne:
PHP Code:
temp.otherWeapon = (@ "-WeaponTwo");
// calls and triggers
temp.otherWeapon.hello("hi!"); // requires -WeaponTwo to have a "public function hello(temp.data) {" in it
temp.otherWeapon.trigger("hello", "hi"); // calls "onHello(temp.data)" in -WeaponTwo.
// you can also set data directly
temp.otherWeapon.hello = "hi";