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  #16  
Old 04-24-2006, 05:20 PM
Raeiphon Raeiphon is offline
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Sexy.

Hmm, I had a thought. What if my LoS idea was implented in this map? What would it become then? You could set up ambush points and stuff.
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  #17  
Old 04-24-2006, 06:12 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by someonesomewhere
Should I make it larger and have less areas? Or smaller and have more areas?
I don't get it. What is that square section? If it's where the people fight to knock each other out, I think I might cry. :[
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  #18  
Old 04-25-2006, 01:05 AM
someonesomewhere someonesomewhere is offline
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Quote:
Originally Posted by Huwajux
I don't get it. What is that square section? If it's where the people fight to knock each other out, I think I might cry. :[
THERE'S MORE THAN ONE AREA DAMMIT >:O

And to Raeiphon:
I'd rather we try it without LoS first, but it would be cool to try it later :o
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  #19  
Old 04-25-2006, 03:36 AM
Raeiphon Raeiphon is offline
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Mmm, possibly add LoS as a toggle option?

Or even more than that, I just want a fricking Zone map with a night effect Iricia in night would be completely different.
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  #20  
Old 04-25-2006, 05:27 AM
someonesomewhere someonesomewhere is offline
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I dunno.

And I got absolutely no work done today. :[
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  #21  
Old 04-25-2006, 06:07 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by someonesomewhere
THERE'S MORE THAN ONE AREA DAMMIT >:O
Meaning, if you get knocked into those areas your out! :O I see...

While we're on the subject of maps, I've done 4 levels of the Gmap on CTF that are actually well plotted and created. The rest is just taking shape. It's being designed as "Old Skool" since Crono kept telling me on AIM "KEEP IT OLD SK00L!". Would anyone care to help? Since Gambet can't until he sorts an problem out with Stefan...
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  #22  
Old 04-25-2006, 06:10 PM
Raeiphon Raeiphon is offline
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You know you have my gimped GS2 coding prowess behind you in everything you do.
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  #23  
Old 04-25-2006, 06:12 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by Raeiphon
You know you have my gimped GS2 coding prowess behind you in everything you do.
...is that a good thing?
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  #24  
Old 04-25-2006, 06:16 PM
Raeiphon Raeiphon is offline
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Damn straight it is.

l33t++;

See damnit, I cant even go a day without +1'ing something and sticking a semicolon next to it. I seriously need help.

And i've followed you on every server you've ever worked on besides Shangri-la, and the opportunity for me as an NAT there still lies :o
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  #25  
Old 04-25-2006, 06:17 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by Raeiphon
And i've followed you on every server you've ever worked on besides Shangri-la, and the opportunity for me as an NAT there still lies :o
It's true. *Nods*
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  #26  
Old 04-25-2006, 06:19 PM
Raeiphon Raeiphon is offline
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I did that for a reason, which I myself am still trying to figure out..
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  #27  
Old 04-26-2006, 01:23 AM
someonesomewhere someonesomewhere is offline
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I'd work on Ctf :o

By the way, I've got a question: I put in knock-to areas in the corners so people wouldn't hide there. However, it would still be a problem if people stayed along the sides of the map. Should I make the sides knock-to areas as well, or something else? Debate.
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  #28  
Old 04-26-2006, 01:24 AM
Sulukra Sulukra is offline
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Except then people would hang around the knock-out areas.

Make the whole edge a knockout area to solve the problem.
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  #29  
Old 04-26-2006, 01:27 AM
someonesomewhere someonesomewhere is offline
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Quote:
Originally Posted by Sulukra
Except then people would hang around the knock-out areas.
Then they would be retarded? :P

UPDATE: It's almost finished. I probably need to add another lava area, which will be the biggest part of it. Otherwise, just need to add rocks and get someone to do Particle Effects :o

Last edited by someonesomewhere; 04-26-2006 at 05:40 AM..
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  #30  
Old 06-25-2006, 06:10 PM
pooper200000 pooper200000 is offline
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im bad im renewing an old thread. It is a GREAT idea someonesomewhere are you close to being finished now????
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