Quote:
Originally Posted by oo_jazz_oo
When you started with "It looks illogical" I was prepared to read a rant about the positioning of the walls.
But to bring up an argument about grass on one level and snow on the other? I think it looks neat, tbh. Of course its not logical, you wouldnt see grass and snow inside.
Oh, and "It's a game". Because, it is. If you want to make levels that are illogical, but look pretty, your free to do so.
Every Graal server is like this in some way. You can't really go for realism in Graal. You can try, but only to a certain extent.
I think the levels looks good tho. Like other people said, seeing those 'tree' images over and over doesn't look all that great, but other than that, it looks nice.
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It's that exact attitude that makes Graal look like crap in the first place. Grass on one level and snow on the other looks plain stupid for a functional level. What's the point in making levels if they're not going to be functional? It's probably a bad idea to even practice making levels without function in mind. Hence why 90% of Graal's, namely UN's, levels look like crap.
I think you're trying to justify that, because Graal is 2D and has limited default graphics, everybody should just throw the logic and thought in level design out of the window in favour of stuff that looks good but, on the whole, doesn't function very well.
Maybe I'm being pedantic but there's this rule of thumb in MMP game development where you should strive for a least some level of immersion in the world you are creating.