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  #1  
Old 01-27-2011, 10:11 AM
Crono1508 Crono1508 is offline
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Question: Weapon Graphics

In your opinion, is it easier to draw a weapon such as Axe, Sword, or a Mace
diagonally or vertical and then rotating it diagonally?

Your thoughts.
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  #2  
Old 01-27-2011, 10:25 AM
smirt362 smirt362 is offline
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Vertically first and then diagonally. You can count how many pixels high it is vertically and then do the same number of pixels diagonally
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Old 01-27-2011, 10:44 AM
Elk Elk is offline
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Old 01-27-2011, 11:38 AM
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i find diagonal axes to be quite challenging
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Old 01-27-2011, 12:25 PM
Soala Soala is offline
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I'm used to draw weapons vertically, blade always pointing north.
Diagonally? As much as I hate fixing rotated weapons, it's certainly not my thing
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Old 01-27-2011, 04:00 PM
kia345 kia345 is offline
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pointing north

I knew there was another who didn't stand their monitor up like everyone else.
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Old 01-27-2011, 04:21 PM
Soala Soala is offline
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I knew there was another who didn't stand their monitor up like everyone else.
north, up, you know what I mean
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Old 01-29-2011, 08:39 PM
Demisis_P2P Demisis_P2P is offline
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pro tip: you dont need to make your graphics as pixel art, then you can rotate and resize as much as you want without worry.
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Old 01-29-2011, 08:52 PM
DustyPorViva DustyPorViva is offline
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Working with 90 degree angles first will work better towards your design, in my opinion. Once you start messing with diagonals you end up having to fight with pixels because of the way they interact diagonally. That's not to say diagonal < straight, but design-wise 90 degrees is probably better. For example when you work with diagonals, you have to consider how "straight lines" collide at intersections depending on their alignment. Sometimes they collide in a way that makes a 2x2 box, which is most of the time undesirable. Or how you want to portray certain shapes at a diagonal angle can be quite hard(like Crono said, axes can be challenging).

I say make it at 90 degrees, then make the 45 degree version and optimize it there, that way you don't have to worry about optimizing AND design.
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Old 01-30-2011, 06:47 PM
MrAnonymous_P2P MrAnonymous_P2P is offline
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Or just get photoshop and have it auto rotate to a 45 angle from a 90. Then refresh the colors to get rid of the blur.
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  #11  
Old 01-30-2011, 07:01 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by MrAnonymous_P2P View Post
Or just get photoshop and have it auto rotate to a 45 angle from a 90. Then refresh the colors to get rid of the blur.
Lazy way to do it. Use it as a reference, but don't use the graphic itself. It looks like crap. not to mention in Photoshop you can turn off the bilinear effect, but then it looks even worse. If anything use Rotsprite.
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Old 01-31-2011, 12:11 PM
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Quote:
Originally Posted by DustyPorViva View Post
Or how you want to portray certain shapes at a diagonal angle can be quite hard(like Crono said, axes can be challenging).
My professional opinion of course~
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  #13  
Old 01-31-2011, 02:17 PM
Clockwork Clockwork is offline
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Axes seem a lot easier to me xP

Swords and maces, you're tempted use the rotate tool and fix the distortions, which take time and might not end up exactly the way you'd like.

Axes are simple enough to just redraw the stick quickly and then it's simpler to redraw the head than with maces or swords w/ hilts.

Always start with it pointing either north or east tho. :o
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Old 01-31-2011, 03:21 PM
Draenin Draenin is offline
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Quote:
Originally Posted by DustyPorViva View Post
Rotsprite.
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