Quote:
Originally Posted by Crono
You see, Graal's downfall started when they began treating Graal as such. Graal is a game, it is made up of the individual servers. The sooner the higher-ups realize this the sooner this game can be fixed.
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If advertising is ever pursued officially they should target players and developers separately. I think they should emphasize their advertisements on developers.
More kids are interested in graal as a game engine than as a game. That is, after all, the few features it has which defines it as a product.
Quote:
Originally Posted by Rufus
We are merely players no matter how good our ideas are, and there are sadly very few instances where the players that are not already close to Stefan are listened to.
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There are serious avenues of the game a group of developers could positively indfluence without administrative help.
Quote:
Originally Posted by Rufus
Our ideas really need to be supported by the people that are running the game in order for them to ever work, so suggesting is as good as it gets realistically.
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If a large group of players, who have established themselves in the Graal community (if it ever gets to that point) ask for a feature, they will be more readily listened to than an individual player.
That's not the purpose of the development group I've mentioned, but it's a fringe benefit. The philosophy you project to me is one where you have decided that you cannot control every aspect of the game, so you might as well not try influencing or improving any.
Quote:
Originally Posted by Vima
The News Admin might help but the problem is really on the Graal people.
Everyone says that Stefan should do this and that, but Graal is really depending on their players to make new content on the servers. Constantly updating Graal Servers with new features.
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This is the underlying logic behind what I'm driving home - players can develop not just new content but better systems. So their games are more about the content and less about messing with some settings, or trying to learn a new help system on every server. Little things which will improve the community as a whole. God knows there's enough problems that, if they were fixed, it would be a breath of fresh air.
Quote:
Originally Posted by Crono
This is the real problem.
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But it wasn't a problem when there were fewer servers - we had enough players that, even if developers wanted to behave in such a way to make themselves disposable, another one would always better there to pick up the slack.
That's why we need new players and why people want advertising. We just need to make sure Graal Online as a game is ready to HOLD the interest of new players. Why pay for advertising to attract 100+ people for a week when you can work a little on the content, pay for advertising, and attract 100+ people for a year or two? Especially if they get their friends involved.
Quote:
Originally Posted by Cloven
Especially with the lack of incentive to doing so.
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The incentive is the same as it always has been, I think. The big problem is the quality of ideas is very low. So there's not a lot of new stuff, and what we do have is...
Quote:
Originally Posted by Vima
So what do you expect them to do?
They allready "manage" 2 servers, isn't it up to US to work together and release and update new servers? Graal will do the rest of the job.
This is how Graal is now, it really consist of playerworlds made by the players.
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That's the general concept - and I'm glad someone recognizes it.
Quote:
Originally Posted by DesolateRestriction
follow link if interested
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I'm sorry to chide, but it's in poor taste to return to a thread which has functioned merrily for nearly two pages and revert attention to an already distracting occassion... Especially if you're going to end your post with a derisive and insulting statement? x-x