Quote:
Originally Posted by cbk1994
ideas on how to implement this?
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There is currently already the bounty system in which a player can place a bounty on another player, then someone else can do the deed. Just a random thought about taking a different approach of "Assassination Contracts", how about a pigeon coop players can go to and the NPC server randomly chooses an online player (Limit of one use every 4 or more hours per person) for which a one-shot $5000 bonus is granted.
Target:
*If the target kills you, the contract is nullified and you don't your bonus. If you kill the target, obviously you get that bonus.
*If the target logs off (and doesn't return within 5 minutes) you are permitted to return to the pigeon coop for a new random contract.
*If the target spends too long in No-PK (time variant here can be discussed), you are prompted whether you wish to cancel the contract and try another random or continue to wait for another "discussed time variant" minutes before receiving another prompt.
You:
*If you log off while on a contract, you also have 5 minutes to return otherwise the contract is nullified. However, you will not be able to return to the pigeon coop for 4 or more hours should you not make it back within those 5 minutes.
*If both you and your target log off, contract is considered "Failed" and you must wait the cooldown before accepting a new contract from the NPC-Server.
Prize bonus, cooldown time, grace period lengths and everything above with numerical value obviously can be revised to fit whatever necessary, but the numbers I've listed are for example purposes only.
Also, realise that this is a once-every-X-hours bonus type job, so take this as simply one idea among other ideas to be suggested as a way to use "PKing as a way to earn money". I just know there has to be a way to limit it beyond making sure you don't kill the same person over and over again (possibly an alternate account, or a friend letting you do it) just to exploit the PK-for-money ideas.