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  #16  
Old 02-28-2009, 12:25 AM
Tyhm Tyhm is offline
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Now with 100% More Chainsaw!
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

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  #17  
Old 02-28-2009, 12:07 PM
MiniOne MiniOne is offline
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Lol sounds like fun
What staff position do you need?
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
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  #18  
Old 02-28-2009, 12:55 PM
Tyhm Tyhm is offline
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Graphics, NAT, ganis, sounds, everything. We got a couple of LATs and some NAT lightweights, but nobody strong enough in scripting to head up the department. (Or if they are, they haven't told me...)
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233

Last edited by Tyhm; 02-28-2009 at 04:04 PM..
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  #19  
Old 02-28-2009, 02:20 PM
DutchGuy DutchGuy is offline
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If you could supply interested people with more screenshots or something... that would be nice. A good story and a mini map don't do it for me.
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  #20  
Old 02-28-2009, 04:03 PM
Tyhm Tyhm is offline
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Kay. :-D

Almost got pvp up. Still running down a bunch of really weird bugs - the standard Early Kingdoms Invincible Bunny kinda bugs, stuff that doesn't show up on findareanpcs for one NPC but will show up on another, or stuff that can hit you but you can't detect it...
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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  #21  
Old 02-28-2009, 05:27 PM
Darugo Darugo is offline
hi
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:d

Tried the server today and I really liked how I killed zombies and I loved stabbing Tyvm :]
Hope to play again when more devving comes along

I would help myself but im a sack of **** when it comes to latting/gatting/graphics/sounds etc
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  #22  
Old 02-28-2009, 06:47 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by Tyhm View Post
Kay. :-D

Almost got pvp up. Still running down a bunch of really weird bugs - the standard Early Kingdoms Invincible Bunny kinda bugs, stuff that doesn't show up on findareanpcs for one NPC but will show up on another, or stuff that can hit you but you can't detect it...
Blood almost looks like fireworks. Is it possible to have a cutdown on blood spray, and add a few chunks of brain matter?
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  #23  
Old 03-01-2009, 02:08 PM
Tyhm Tyhm is offline
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Oh yes, definitely. It's just an animated gif (the best one I could whip up in under 5 minutes while working on the NPC and the gani, :-P); so it's easy to replace.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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  #24  
Old 03-02-2009, 04:32 AM
papajchris papajchris is offline
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cool idea and server! Just some things that i think could be fixed, but im sure you already know about them:

1. Don't have the baddies stack up, not sure if its possible, but it would be nice to have them surround you. When they only come from 1 direction, i just sat back with a chainsaw and cut them all cut ez.

2. Its difficult to move with using arrow keys and mouse. Maybe switch it to the W,A,S,D keys?

3. The zombies get stuck on cliffs. So i just ran around a cliff until they got stuck and then lamed them

Wow i had a few more but im drawing a blank, ill add them as i think of them
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  #25  
Old 03-02-2009, 05:02 AM
Darugo Darugo is offline
hi
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Yeah I agree with them needing to be grouping out a bit more and the fact chainsaw needs to be nerfed or given very little ammo.
But about the WSAD keys you can map those yourself.
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  #26  
Old 03-02-2009, 05:23 AM
Tyhm Tyhm is offline
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Thanks for the feedback!

The baddies stacking up is part of what makes the game work; 8000 zombies in 100 NPCs is a lot less processor-heavy than 8000 NPCs. I might create more spawnzones on the demo though - each mob moves at a slightly different speed, and each color-coded mob is incompatible with the others, so it's quite probable that they will wind up in a multi-type mob, then seperate out into waves as the player flees (a viable strategy) - but if the player flees into Another mob of zombie, instant pincer attack. Add to that how they'll (relatively) soon be able to discriminate targets based on noise, ie going after anyone with a chainsaw from across the map while having trouble locating the ninja with the silenced PPK...

Ultimately we'd like to have it fully customizable, but right now an Options GUI Screen where you get to set up your keys is towards the bottom of the list...if we could hire some more scripters we could put one of them on it, but it being a volunteer setup I'd have to find a scripter that Wants to invest a day into making an Options screen...

As for cliffs, I'm still going back and forth on that one. The Very Best would be to set them up with the A* Pathfinding Algorythm™, but 1) it's a hassle and 2) they're zombies, they're not supposed to be smart. I could set them up with an internal timer so that, after hitting a wall a certain ammount of times, they wander off for a while, then start looking for players fresh...but depending on the timer, that either cuts their effectiveness in half or makes them rush the same wall over and over again. I could map in preset waypoints so that, for instance, when they get stuck the next target they value is a the foot of the stairs, then after that the top of the stairs, but again, Smart Zombies. The bosses can be Smart, but the mobs should be cannonfodder.

Still, I think I'll put some more spawners down. :-D

PS - works, I got flanked. Downside: The chainsaw's supposed to be the Ultimate zombie-killer, so they didn't manage to do too much damage. Debating toning down the chainsaw or upping the zombies' damage, as it stands they'd have to mob you for 50 hits (at about 3 seconds a hit, 2 and a half minutes of getting chewed on!)...
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233

Last edited by Tyhm; 03-02-2009 at 06:42 AM..
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  #27  
Old 03-02-2009, 05:51 AM
Pimmeh Pimmeh is offline
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If you're ever short of ideas, gimme a call, I would gladly help out with this the best way I can
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  #28  
Old 03-02-2009, 06:46 AM
Tyhm Tyhm is offline
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Ideas we're good on, help is what we need! (And if that help wants to implement their own ideas, well, we're flexible. We better be!)

What can you do Pimmeh? Can you do triggers, scripting, ganis, tiling, graphics, tile-graphics, GUIs, set-pieces? I mean, I think it'd be cool to have a giant zombie made up of a whole writhing mess of smaller zombies, and it throws pieces of itself for massive glomp-damage, but I don't exactly have the graphics or ganis or scripting to pull it off...;
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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  #29  
Old 03-02-2009, 07:48 AM
Lyndzey Lyndzey is offline
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Good luck Tyhm. It all looks great so far!
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  #30  
Old 03-02-2009, 07:53 AM
Tyhm Tyhm is offline
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Thanks Lyndzey! It's a bit of a departure from what I'm used to, but I have high hopes. I hear there's another Zombie server under development, so I can't very well say this is a first or anything - I hope to get in contact with their devs at some point and work out what we're doing, what they're doing, etc. so there's no overlap...if they're all about a Resident Evil campaign exploring and escorting through zombie-infested territory, here, have some zombies, ours is a server about fortifying and surviving...if they're doing the same thing I guess we have to be competitors. :-D

Also, I don't suppose anyone's got advice on Scripted Guild Controls? I recall Kingdoms had a really good, well, Kingdom control...
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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