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  #31  
Old 07-09-2008, 08:27 PM
cbk1994 cbk1994 is offline
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Originally Posted by DustyPorViva View Post
Ah, I guess that's fine. Maybe.
Skyld told me he was making the iPhone controls, so I imagine all Stefan did was port the client.
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  #32  
Old 07-09-2008, 08:47 PM
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I imagine now that they have the zone servers they are attempting to consolidate all the extra player made images and things so that iPhones can handle the giant amount of files, and actually play the other servers. Maybe like take nicely made heads and turn them into default ones?
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  #33  
Old 07-09-2008, 11:52 PM
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Quote:
Originally Posted by grawlgamer View Post
I imagine now that they have the zone servers they are attempting to consolidate all the extra player made images and things so that iPhones can handle the giant amount of files, and actually play the other servers. Maybe like take nicely made heads and turn them into default ones?
Actually the iPhone has a pretty good hardware for a handheld. Its got about 128mb of ram and 600-900Mhz processor (I forget which exactly). It can also play 3D games so dont sweat it.

What I'm worried about is controls :S is it gunna be onscreen buttons or what? Tilt sensors? God.

Im getting ahead of myself. We dont even know for sure that the game is gunna be ported.

EDIT: But you know what would be cool? Controls like on Zelda Phantom Hourglass. :3
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  #34  
Old 07-09-2008, 11:56 PM
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Quote:
Originally Posted by wild8900 View Post
Actually the iPhone has a pretty good hardware for a handheld. Its got about 128mb of ram and 600-900Mhz processor (I forget which exactly). It can also play 3D games so dont sweat it.

What I'm worried about is controls :S is it gunna be onscreen buttons or what? Tilt sensors? God.

Im getting ahead of myself. We dont even know for sure that the game is gunna be ported.

EDIT: But you know what would be cool? Controls like on Zelda Phantom Hourglass. :3
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  #35  
Old 07-09-2008, 11:58 PM
DustyPorViva DustyPorViva is offline
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The problem with touch controls is the iPhone can not use a stylus. Thus, even with controls like PH, you won't have much accuracy or control. Basically, you'll get a random 'point' from where your finger touched from the whole surface area of your finger against the screen. Then, add the fact that it's a small surface in the first place, and the huge actual resolution you're fitting in there... it just doesn't sound too accurate. Especially for a game revolved around aiming like Zone.

This is why you have huge buttons when you deal with touch screens. But now you're trying to move your player, avoid projectiles, and poke at little people running around fast with your finger. Heh.
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  #36  
Old 07-10-2008, 12:02 AM
Skyld Skyld is offline
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Quote:
Originally Posted by cbk1994 View Post
Skyld told me he was making the iPhone controls, so I imagine all Stefan did was port the client.
I prototyped a control method, however it is not the one that is actually used. Accelerometer is used normally I think.
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  #37  
Old 07-10-2008, 11:18 PM
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Quote:
Originally Posted by wild8900 View Post
Actually the iPhone has a pretty good hardware for a handheld
I mean its hard drive, it definitely cannot hold 24643 bodies, heads, hats, shields, and swords.
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  #38  
Old 07-10-2008, 11:24 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by grawlgamer View Post
I mean its hard drive, it definitely cannot hold 24643 bodies, heads, hats, shields, and swords.
Yes it can. Easily. Are you telling me you have more than 8 GB of heads, bodies, etc from Zone on your computer?

My "levels" folder is only 80 MB, and that's from MANY different servers.
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  #39  
Old 07-10-2008, 11:30 PM
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Quote:
Originally Posted by wild8900 View Post
Actually the iPhone has a pretty good hardware for a handheld. Its got about 128mb of ram and 600-900Mhz processor (I forget which exactly). It can also play 3D games so dont sweat it.
Some part of Graal3D is actually working on it The arm CPU is only 416 Mhz, thats more like a 100 Mhz Pentium. The graphics are quite fast though.

For controls it's possible to play with accelerator (for action games), touch/click (RPGs) or virtual keyboards.
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  #40  
Old 07-10-2008, 11:43 PM
grawlgamer grawlgamer is offline
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Quote:
Originally Posted by cbk1994 View Post
Yes it can. Easily. Are you telling me you have more than 8 GB of heads, bodies, etc from Zone on your computer?
First off, you need to count other games said iPhone owner wants to download, second off, I am talking about servers other than zone that have thousands of play made images.



Quote:
Originally Posted by cbk1994 View Post
My "levels" folder is only 80 MB, and that's from MANY different servers.

Not my levels folder but still, that is quite a bit.
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  #41  
Old 07-11-2008, 03:20 AM
grawlgamer grawlgamer is offline
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174MB, not as much as I thought, but still =/
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  #42  
Old 07-11-2008, 02:44 PM
wild8900 wild8900 is offline
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Quote:
Originally Posted by Stefan View Post
Some part of Graal3D is actually working on it The arm CPU is only 416 Mhz, thats more like a 100 Mhz Pentium. The graphics are quite fast though.
Oh right, Apple underclocks the CPU from what I've read. You guys should put it to good use at its full potential!
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  #43  
Old 07-11-2008, 04:34 PM
Vima Vima is offline
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Wouldn't surprise me if Graal is sponsored by Iphone or something.

Things here usually go slowmotion, but all these Iphone stuff just pops up this fast, seems a little bit unusual.
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