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  #151  
Old 01-12-2007, 12:09 AM
Tyhm Tyhm is offline
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All previous level editors were homebrew. Anything Stefan releases is Official, thus is Widely Used, thus is the Common Language. If I came up with a series of classes that did neat stuff, and released them on graal.net, and started explaining scripting solutions referencing them, people would ignore my answers; if Stefan scripts the same features into the engine, it would pop up everywhere. It's just Graal. Nothing you can do.
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  #152  
Old 01-12-2007, 04:31 AM
excaliber7388 excaliber7388 is offline
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  #153  
Old 01-13-2007, 07:16 AM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by Stefan View Post
Well people like Skyld help a lot, the scripted RC is almost finished now. It still need to be improved a little bit (eventually put it in a separate window), but it is a first step of moving Graal tools to script or multi-platform tools. If we can also update the GUI editor and combine various scripted level editors then that will be another big step.
I remember suggesting something like this a while ago. glad to see your working on this =D
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  #154  
Old 06-16-2007, 07:22 PM
Crono Crono is offline
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Quote:
Originally Posted by Maniaman View Post
There needs to be better script support for level editing stuff to make a good online editor (signs, links, etc). That is the main problem I ran in to when I was working on the online editor.

As for my offline editor, I've been busy again and have not had a chance to work on it
Bump , anyone have any news on Maniaman's project?

For those who don't know, he's working on a spanking new level editor.
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  #155  
Old 06-16-2007, 08:22 PM
Inverness Inverness is offline
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