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Originally Posted by ffcmike
terribly misinformed
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lol..
Quote:
Originally Posted by ffcmike
but as far as systems go, it's not just a simple case of re-uploading them,
the main systems that have been in use for the last several years are not "pluggable",
they're not made in such a way that you can easily pick and choose which parts you want to use and which parts you do not
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Quote:
Originally Posted by ffcmike
and there would be some inconveniences as a result of having the mess of "remove entire set of new systems from player -> apply entire set of old systems to player"
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Nobody is asking for pluggable systems, nobody is asking for the majority of what was on Classic, they're asking for the systems that are needed that are surrounding the playability of CTF. 90 percent of the scripts that are on Classic are not needed in order for people to play CTF as they did. It is incredibly easy to add and remove systems from players, hell people have had servers that contained multiple sub-servers each with their own systems so it's not really an inconvenience either. I'd like to know how it isn't that easy, because after talking to several people I think it is.
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Originally Posted by ffcmike
require some time to re-work it,
otherwise the server would just end up with the same problems it does now,
but then it's not just CTF and Movement systems, it's everything
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I don't see why anything needs reworking aside from differentiating what a player is doing and what systems that player needs to do what they're doing. CTF has no problems right now, and that's all that people were asking for. There are systems that need to be up in order for people to play that very same CTF, yes, but that's not a problem.
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Originally Posted by ffcmike
Staff System, Boots, Tools are examples of things that would need to be re-worked for this aswell
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They don't need reworking as they actually work with the systems. They might not work with the new systems, but I don't see where they come into play here as they shouldn't be having any effect on the CTF games at all.
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Originally Posted by ffcmike
but is it really wise to develop for 2 different sets of systems?
It would be much wiser to make everything properly so you can have stuff work regardless of systems.
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No one is asking for major additional development to be made on old systems, they want minor changes made so that they can play the event in the short term, as opposed to..
Quote:
Originally Posted by ffcmike
Also i'll mention that the whole GC System mentioned by Mystic was actually referring to the idea of having a System to flexibly be used by all Team Events,
so this would also include stuff like KoM, WaW, Battlegrounds etc,
instead of spending time remaking team controls every time a new team event is made,
this would speed up Development of Team Events, but also offer improvements such as Teams being able to select their own Guild Tag and perhaps even nick colour for an event.
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Which would be mean that major development would be needed, but that's a far cry from what people are actually suggesting so that they can play.