Here are some simple updates I would like to suggest. I didn't put them in the Quarter 1 thread because there's a lot of stuff here:
1. Lights in houses stay on permanently unless shut off somehow. (Perhaps by double-clicking, or a 'clap on, clap off' type deal. LOL)
2. Fixes made on recipe book names. (I don't know if this is still an issue, but some books had names like "Water of the Wise of Ruby" and stuff like that.)
3. Lore books fixed to actually be relevant to the game. (Many of them refer to archetypes that were never implemented.)
4. Fixes for strange ability types:
Levitation (Should probably do something or be removed. It's only on one item that no one ever sees anyway.)
Reflect Spells (This has never worked, and would be way too powerful if it did. Removal would be the best answer.)
Stealth (Makes player semi-transparent or gives them the ability to 'hide,' turning off the display for their name, kingdom icon, and any other crap that might be floating around them other than text.)
5. Fixes for the following attack types:
Drain (Drains a player's SP with each hit. Same effect as Mana Drain or whatever.)
Paralyzation (A player's 'stunned' animation when hurt would last longer.)
Fear (Lowered AC)
Life Stealing (Steal life from another player equal to 1/2 the damage you do to them. Full damage would be a little overpowered.)
Confusion (Player has a chance of damaging himself with melee when under confusion, while spells get muddled for mages, kind of like when you screw up scrolls.)
Depletion (Drains a player's Grace with each hit.)
Slow (Player slowed by 20 or 30 percent of current speed.)
Blinding (Lowered WC)
Ghosthit (I actually have no idea of what this could do. Why do we have it, again?)
Also, it would be awesome to see little status effect icons that pop up, or visual effects that indicate something's happened to you.
6. Improvements for the following spells:
Consecration (Allows you to pray over the altars of other gods while the spell effect lasts. Removed before because it screwed up the altar archetypes.)
Vitriol (Should be released as it is now on Debug. It's just a standard cone-shaped poison spell now, instead of being the item-wrecker it was when Zoe used it.)
Call Holy Servant / Summon Cult Monsters (It should either summon something or be taken out completely. I guarantee you it wouldn't be missed.)
Summon Avatar (As per the suggestion in the other thread about it.)
Command Undead (Now that we actually have more undead than just skeletons, could we use this to charm zombies and stuff?)
Create Missile (The ability to make arrows based on the improved attack types would rock.)
Light (Creates a little light over players, similar to the halloween glow. Or putting it over the wand after casting would be sweet too.)
Missile Swarm (Needs to do damage.)
Create Pool of Chaos (Unless there's a cool animation that could be made for this, just remove it. Again, not something that will be missed.)
Banishment (Needs to have its damage nerfed to be a tiny bit more powerful than Holy Word, but not enough to insta-kill undead things.)
Faery Fire (Should have an animation, or be removed. It would be cool to see it like a version of firebolt or burning hands that produces blue, green, violet, and pink flames, though.
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Probe (Makes enemy info pop up in the message field.)
Dark Vision (A much larger light covers the player. This is just for visual effect, really.)
Turn Undead (Should actually do damage to undead.)
Ball Lightning (Would be nice if it were made into a standard spell instead of scrolls-only. It's not that strong.)
Meteor Swarm (Would be nice if you could cast it from scrolls or potions only. After all, we have potions of firestorm still. Meteor Swarm is currently a three-fireball cone like burning hands, so would it be possible to update it to a 5-fireball cone? That way, it'd kind of be unique and useful.)
Holy Wrath (Rarely causes damage, and when it does work, it's incredibly weak.)
Insect Plague (I think someone was pushing for this to do poison damage and follow people around. That would be awesome.)
Daylight (If it can't be made to control the day-night effect, why not just make it like dark vision and light, only it covers an incredibly wide area.)
Other Prayers (I'm not sure what else needs fixing, but just run through them and see which ones seem kinda pointless. If they seem like they're more trouble to fix than they're worth, ditch 'em.)
7. Item improvements:
Ogma's Bracers (Nerf the hell out of them until they have normal stats, then release them so Ogma users will quit crying.)
Aengus' Bow (The main complaint I've heard is that it's very inaccurate. People have waited a long time for its release. Do it some justice.)
PMoP / FHoM (Yeah, I know.)
Rucksacks (It would be nice to see them craftable. Maybe require a lot of materials like 100+ cloth or something. They're really damn handy.)
Bracers (Since bracers don't stack with armor, can the old AC-only bracers be re-released as craftables or through the event shop again? They're pretty much what mages should be using for armor.)
Samurai Bracers (These things were severely nerfed, and I don't really know the story behind why that is.)
Bookshelves (These can't seem to hold many books. The weight limit is really low on them for some reason.)
8. Release more newbie gear, or raise the speed caps / stats on default newbie equipment. (The jump from crappy gear to half-way decent gear is almost entirely dependent upon whether or not you have event items. It would be cool to see mid-grade stuff you can craft.)
9. Too many extra dungeons. (Why not just link the dungeon exits directly to each island instead of all the extra dungeons? I don't see those ever being used until something is put in them, which could take a while. All people do is immediately unstick when they enter, so why not just save 'em for later?)
10. The return of traps in the main dungeon. (I don't ever see them anymore. I used to accidentally run into them all the time. Some simple spikes and other things would be pretty neat to see again.)