Quote:
Originally Posted by Fulg0reSama
Confused towards your logic here.
Tiles that draw over the player could not be stood on. Bigger tilesets I agree with but seriously that first bit just threw me for a loop. You can script the area you want to be touched to cause gani changes pretty easily.
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He simply wants "real" layers. For example in Link to the Past many dungeons has multiple layers. So if you were in the higher layer of the level only the tiles of that layer blocked, and monsters could walk under(and thus through) you. However you could be under a layer that monsters are on and they wouldn't see you, for example.
A simple example of this would be a bridge that you can walk over and under, simply comprised of tiles. Because of this you'd also need to associate a layer with the player though(for example a players default layer would be 0, but it could be increased when a player goes ontop of a bridge, for example).
Either way these have nothing to do with animated tiles and have their own threads :P