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  #16  
Old 02-02-2011, 12:35 AM
MattKan MattKan is offline
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Originally Posted by RegretZ View Post
Sorry to notify you dusty, but Graal just can't handle all that awesome.
It's people like you who stand in the way of big ideas. I think that this is not only a good idea, but is possible. You post all over the place saying that "Graal Sucks" even though you play it all the time? Honestly, if you don't like Graal then do not play it.


Glad Stefan is looking at this

Also, maybe you could release another tileset type that has tiles that drawoverplayer and can be easily scripted to perform certain ganis when you are standing on them? And yeah, bigger tilesets would be fantastic
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  #17  
Old 02-02-2011, 08:35 AM
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  #18  
Old 02-02-2011, 08:48 AM
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Quote:
Originally Posted by MattKan View Post
Maybe you could release another tileset type that has tiles that drawoverplayer and can be easily scripted to perform certain ganis when you are standing on them? And yeah, bigger tilesets would be fantastic
Confused towards your logic here.

Tiles that draw over the player could not be stood on. Bigger tilesets I agree with but seriously that first bit just threw me for a loop. You can script the area you want to be touched to cause gani changes pretty easily.
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  #19  
Old 02-02-2011, 08:54 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Fulg0reSama View Post
Confused towards your logic here.

Tiles that draw over the player could not be stood on. Bigger tilesets I agree with but seriously that first bit just threw me for a loop. You can script the area you want to be touched to cause gani changes pretty easily.
He simply wants "real" layers. For example in Link to the Past many dungeons has multiple layers. So if you were in the higher layer of the level only the tiles of that layer blocked, and monsters could walk under(and thus through) you. However you could be under a layer that monsters are on and they wouldn't see you, for example.

A simple example of this would be a bridge that you can walk over and under, simply comprised of tiles. Because of this you'd also need to associate a layer with the player though(for example a players default layer would be 0, but it could be increased when a player goes ontop of a bridge, for example).

Either way these have nothing to do with animated tiles and have their own threads :P
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  #20  
Old 02-02-2011, 09:10 AM
smirt362 smirt362 is offline
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Quote:
Originally Posted by DustyPorViva View Post
He simply wants "real" layers. For example in Link to the Past many dungeons has multiple layers. So if you were in the higher layer of the level only the tiles of that layer blocked, and monsters could walk under(and thus through) you. However you could be under a layer that monsters are on and they wouldn't see you, for example.

A simple example of this would be a bridge that you can walk over and under, simply comprised of tiles. Because of this you'd also need to associate a layer with the player though(for example a players default layer would be 0, but it could be increased when a player goes ontop of a bridge, for example).

Either way these have nothing to do with animated tiles and have their own threads :P
Can't we have both?
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  #21  
Old 02-02-2011, 09:13 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by smirt362 View Post
Can't we have both?
Ya, but I've posted about those very things before as well :P I'd rather not muddle it in with something like this that's completely unrelated.
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  #22  
Old 02-02-2011, 04:01 PM
RegretZ RegretZ is offline
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Quote:
Originally Posted by MattKan View Post
It's people like you who stand in the way of big ideas. I think that this is not only a good idea, but is possible. You post all over the place saying that "Graal Sucks" even though you play it all the time? Honestly, if you don't like Graal then do not play it.


Glad Stefan is looking at this

Also, maybe you could release another tileset type that has tiles that drawoverplayer and can be easily scripted to perform certain ganis when you are standing on them? And yeah, bigger tilesets would be fantastic
I'm not saying it can never happen dude. I'm just saying it isn't possible right now, due to the lag it would cause. Don't jump to conclusions...
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  #23  
Old 02-02-2011, 04:09 PM
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  #24  
Old 02-03-2011, 01:39 AM
MattKan MattKan is offline
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Quote:
Originally Posted by DustyPorViva View Post
Ya, but I've posted about those very things before as well :P I'd rather not muddle it in with something like this that's completely unrelated.
Animated tiles should definitely be the priority lol
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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