Just to get some thing straight, these changes will only take affect in Zodiac V2
AFTER a reset.
Correct me if I'm wrong.
Moving on..
Quote:
Originally Posted by Dark_Zeratul101
Suggesting to make leveling harder is not the brightest of all ideas.
However, making leveling FUNNER should be high priority.
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I agree with you 100%. Right now the leveling system is boring to the extent were you want to just fall asleep. Other than following the same lineup for leveling,i.e; Lich's -> Vamps -> Elves -> Drags -> Glads -> SDs -> Feral, there should be a wider selection on were players want to level, not adding the same NPCs somewhere else, I'm talking about a completely different dungeon.
Leveling is too easy also, I mean players can just sit on the side and let someone mass for them. Maybe EXP should be evenly distributed depending on how many people are in your party, therefore having a advantage and disadvantage.
But let's not focus on leveling only, how about other things out there such as . . . New Suffixes/Prefixes, Item names ETC.
I was thinking of having more than 1 line of armor for classes, since Zodiac V2 is going to have a higher player count than it should have a wider selection in what armor you want to use. For example, other than the same o'l Manawoven, maybe there can be another type of Level 55 Mage armor with higher defense and has an additional stat.
With this you can also throw in some rare armor, like "Berserker armor" which ANY class can use, but gives a lot of defense!
Those "Rare" armor's can be powerful but what are the chances of one actually dropping? Especially from the hardest bosses in the game!