Quote:
Originally Posted by bloodykiller
by shooting him? stopping the flag carrier should be a team effort
and lol at slowing down flag carrier, have u ever played gang ctf? it's not exactly easy to cap a flag if there r 3-4 enemies shooting at u, assuming they have chosen their positions wisely
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That's a pretty rare and specific occasion that differs from the 10-25 normal CTFs hosted daily. In this example every player would be prepared and equipped with a weapon and possess formidable skill and competence to be apart of the gang.
The normal case usually only has about 1-4 of these equipped, competent, and skilled players (As in my example, myself and JEM did everything for our team... in the case neither of us can see, shoot, block, etc. a player, the 'team' aspect dies and it becomes an utter lost cause) are present for an event, and they are randomly sorted to teams as opposed to being a predefined and unified group of players with a plan.
Oh, and Gang CTF is more than likely played with the dual flag map, as it is easier to host than the normal CTF that was rarely done by admins awhile back.
I find your point fairly invalid, the best option (at this point) for generic 1 flag CTF would be to add a slow effect to the flag carrier.
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Oh and dbags on the Events Team, our guild says Defender for a reason, we're not going to step out of the way when someone who possesses the object we're subject to defend runs at us. If the Raider initiates the situation (runs into a dead end, rushes at you in a hallway) it is not blocking, it is strictly 'defending'. Learn this.