Quote:
Originally Posted by fowlplay4
Why not just use a GuiShowImgCtrl in a GuiStretchCtrl, or make a GuiProfile that mimics it.
|
The Panel object is also being used after the initial display to draw stuff like Highlights beneath button + text controls for when an Item is selected within Inventory, this can't properly be done on the Buttons themself.
ShowImgCtrls still give you the problem of the background being split into different pieces, possible to work with but an un-necessary hassle.
With the drawing panel I actually made a re-useable function to draw player.letters background + Characters for Inventory, Paused Display, Dead display and the same is intended for Say2 style Displays etc, to have to change this to a different method or seperate Inventory into something else would be pretty annoying.