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  #181  
Old 03-20-2011, 02:41 AM
Theodor Theodor is offline
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i'll edit the walk noises tomorrow, don't worry!
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  #182  
Old 03-22-2011, 07:51 PM
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i'll edit the walk noises tomorrow, don't worry!
Yup, those have been changed. Now, guys, what do you say about the new sword ganis? Tell us!
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  #183  
Old 03-22-2011, 07:57 PM
DustyPorViva DustyPorViva is offline
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Sword is much better You might want to look into adding a wave effect(kind of like in Crono's sig). Probably only need a single one on the middle frame for the right effect.

The sounds are still meh. They are REALLY invasive on the ears... like, really. It's a constant banging when I wear headphones and for footsteps this is very bad. Footsteps should sound so natural and soft that I can almost forget I'm hearing them.

For slashed bushes, it might be interesting to see the leaves fly up and then slowly fall(like a leaf falling from a tree). Right now they look like they're exploding.

You should apply for hosted. It's definitely worthy of it.
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  #184  
Old 03-22-2011, 07:59 PM
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Originally Posted by DustyPorViva View Post
You should apply for hosted. It's definitely worthy of it.
Planning to do that soon. I, personally, never even considered that somebody might be playing Graal with his headphones on. We'll look into the sounds again I guess.
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  #185  
Old 03-22-2011, 08:00 PM
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Planning to do that soon. I, personally, never even considered that somebody might be playing Graal with his headphones on. We'll look into the sounds again I guess.
Well headphones really don't have much to do with it, I imagine the effect would still be the same with speakers. Try playing Ocarina of Time or some other Zelda game to see how footsteps compare.
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  #186  
Old 03-22-2011, 08:03 PM
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Originally Posted by DustyPorViva View Post
Well headphones really don't have much to do with it, I imagine the effect would still be the same with speakers. Try playing Ocarina of Time or some other Zelda game to see how footsteps compare.
I don't see the sounds as a problem with my speakers, but I tried it with my headphones on and they really seem somewhat "heavy" on the ears using them.
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  #187  
Old 03-22-2011, 08:04 PM
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to be honest, i cant make the soundeffects sound decent on BOTH headphones AND speakers. ive been doing them on headphones at first, then speakers. and the sounds are very silent compared to the graal standard walksound, and compared to all other sounds. but if you have a suggestion of a soundeffect, feel free to show us, because honestly, i dont think i can do better - i've been sitting on those damn sounds for like 1-2 days, its really hard. :S
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  #188  
Old 03-22-2011, 08:10 PM
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Originally Posted by DustyPorViva View Post
You might want to look into adding a wave effect(kind of like in Crono's sig).
By the way, those are added on some swords, but not on others. We did add some translucent "copies" of the sword sprites to the gani to create an effect similar to it.
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  #189  
Old 03-22-2011, 08:21 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Theodor View Post
to be honest, i cant make the soundeffects sound decent on BOTH headphones AND speakers. ive been doing them on headphones at first, then speakers. and the sounds are very silent compared to the graal standard walksound, and compared to all other sounds. but if you have a suggestion of a soundeffect, feel free to show us, because honestly, i dont think i can do better - i've been sitting on those damn sounds for like 1-2 days, its really hard. :S
Like I said even with speakers they sound a little too forceful. Games like OoT and such can probably be a huge help when trying to figure out a nice balance. They're very, very low and soft in those games and eventually you just stop hearing them unless you listen to them. But at the same time they add to the overall detail of the games.
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  #190  
Old 03-23-2011, 12:36 AM
Theodor Theodor is offline
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Quote:
Originally Posted by DustyPorViva View Post
Like I said even with speakers they sound a little too forceful. Games like OoT and such can probably be a huge help when trying to figure out a nice balance. They're very, very low and soft in those games and eventually you just stop hearing them unless you listen to them. But at the same time they add to the overall detail of the games.
notice one big difference between those games and atlantis? they have backgroundmusic thats what makes the "little" sounds almost unnoticable. but don't worry. i havent fully given up on correcting the stepsounds. and there will be backgroundmusic, later oh LTTP doesnt even have step sounds, for example
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  #191  
Old 03-23-2011, 01:05 AM
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I think LTTP has sounds for footsteps in the water and dashing (that might be Link's Awakening)
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  #192  
Old 03-23-2011, 01:34 AM
Theodor Theodor is offline
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I think LTTP has sounds for footsteps in the water and dashing (that might be Link's Awakening)
you're right. but not for regular walking
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  #193  
Old 03-23-2011, 01:47 AM
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the walking sounds don't feel natural. I was exploring the map and I came across this one area with several different types of tiles where it sounded more like a drum beat than walking (was a pretty cool beat, too!).
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  #194  
Old 03-23-2011, 02:48 AM
Theodor Theodor is offline
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small update: the lava in the forge is now animated. also, i'm almost done designing swords, and i have begun designing shields
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  #195  
Old 03-23-2011, 02:49 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Theodor View Post
notice one big difference between those games and atlantis? they have backgroundmusic thats what makes the "little" sounds almost unnoticable. but don't worry. i havent fully given up on correcting the stepsounds. and there will be backgroundmusic, later oh LTTP doesnt even have step sounds, for example
Well hard to say until you have some bg music. Either way I'm still not a fan of the wood/normal steps.
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