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  #1  
Old 07-04-2013, 07:56 PM
NicoX NicoX is offline
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Post Attacktypes

Hello,

we enabled the attacktype "fear", "cold" and "fire", also edited the attacktype "poison".

Fear:
Reversing your movement keys for around 3-5 seconds

Poison:
Giving you a burst damage now, not nerfing your stats anymore. This will be used for another attacktype coming in the next weeks.
Poison is now also using a new animation.

Fire:
You become engulfed in flames and have a DoT applied. Players can reapply fire constantly to reset the duration however players may run into water to remove the DoT.

Cold:
There is no animation for this one but it reduces the speed that you attack and you are locked in place for a bit longer. This can be reapplied constantly to reset the duration.

We will try to release a new attacktype every week and keep you updated on this Thread.

Thanks for playing GK.




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Last edited by NicoX; 07-06-2013 at 05:44 PM..
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  #2  
Old 07-04-2013, 08:08 PM
Draenin Draenin is offline
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Quote:
Originally Posted by NicoX View Post
Fear:
Reversing your movement keys for around 3-5 seconds
Let's just ignore the fact that there's a Confusion status effect that this would work way better for, and 'improve' an attack type that already had a decent effect to begin with.
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Old 07-04-2013, 08:29 PM
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Quote:
Originally Posted by Draenin View Post
Let's just ignore the fact that there's a Confusion status effect that this would work way better for, and 'improve' an attack type that already had a decent effect to begin with.
Why not promote diversity among attacktypes? What you're suggesting is just further pigeonholeing people into the already more powerful attacktypes. You're getting really annoying
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Old 07-04-2013, 08:51 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Felix_Xenophobe View Post
Why not promote diversity among attacktypes? What you're suggesting is just further pigeonholeing people into the already more powerful attacktypes. You're getting really annoying
Where do you get the idea that I don't support diversifying them? If anything, I suggest expanding more on the ones that are almost never used. (Ghosthit, Confusion, Paralyze, Slow, Drain, Deplete, etc.)

Revising attack types that are already established is not terribly helpful. I understand that the poison nerf has been needed for a while now, but the fear revision wasn't that necessary.
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  #5  
Old 07-04-2013, 09:09 PM
NicoX NicoX is offline
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Quote:
Originally Posted by Draenin View Post
Where do you get the idea that I don't support diversifying them? If anything, I suggest expanding more on the ones that are almost never used. (Ghosthit, Confusion, Paralyze, Slow, Drain, Deplete, etc.)

Revising attack types that are already established is not terribly helpful. I understand that the poison nerf has been needed for a while now, but the fear revision wasn't that necessary.
Confusion is not reversing ur movement keys though.
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  #6  
Old 07-04-2013, 10:27 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Draenin View Post
Where do you get the idea that I don't support diversifying them? If anything, I suggest expanding more on the ones that are almost never used. (Ghosthit, Confusion, Paralyze, Slow, Drain, Deplete, etc.)

Revising attack types that are already established is not terribly helpful. I understand that the poison nerf has been needed for a while now, but the fear revision wasn't that necessary.
You suggest doing exactly what he's doing? Whoaoaoaoa best idea!

Fear didn't work before, it was a bugfix/addition not a revision. What you suggested with revising Confusion is exactly the thing you said isn't helpful mere moments later in this post... please stop talking out of your ass.
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Old 07-04-2013, 11:36 PM
Torankusu Torankusu is offline
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I think what he means is that the reversed keys could be utilized more under confusion attacktype, rather than confusion just telling you that you are confused when trying to cast a spell/prayer.

I get the reasoning behind reversed keys (running away / back instead of forward) but the paragraph above is what draenin waa trying to say.
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Old 07-05-2013, 04:52 PM
Conqueror Conqueror is offline
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Quote:
Originally Posted by Draenin View Post
Let's just ignore the fact that there's a Confusion status effect that this would work way better for, and 'improve' an attack type that already had a decent effect to begin with.
I can't really remember, what did fear do way back in like 2003?

I can see your argument Draenin, that sort of effect does sound like it could work well on the confusion attacktype as well.

However, I think I've played a few other games where reversing the keys was the approach they took to fear. Trying to give the illusion of "running away" from whatever direction you're heading.

Considering fear hasn't been active on weapons for at least 7 years now-- I'll take it . Thanks a ton Cubes for volunteering your time bud! We all appreciate your work here.
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Old 07-05-2013, 02:55 AM
Stephen Stephen is offline
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This is progress - good work. Hope to see more from Nico's administration. Special thanks to Cubical for volunteering his time to help a community in a way they can enjoy for years.
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  #10  
Old 07-05-2013, 11:53 AM
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If anyone has any suggestions for what should be done to the other attack types that are currently broken or if you have any balancing issues feel free to post them so we can take them into consideration when modifying/creating them.
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Old 07-05-2013, 04:37 PM
Stephen Stephen is offline
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If anyone has any suggestions for what should be done to the other attack types that are currently broken or if you have any balancing issues feel free to post them so we can take them into consideration when modifying/creating them.
What are the remaining incomplete attacktypes?
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  #12  
Old 07-05-2013, 04:47 PM
NicoX NicoX is offline
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Quote:
Originally Posted by Stephen View Post
What are the remaining incomplete attacktypes?
Slow, Acid, Cold, Fire, Paralyze and some more I guess
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  #13  
Old 07-05-2013, 03:50 PM
Sky Sky is offline
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I always thought fear used to work back in the day? ;0
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Old 07-05-2013, 06:13 PM
Cubical Cubical is offline
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I have created a new thread for general PVP discussion and discussion about attack types. http://forums.graalonline.com/forums...hp?t=134268418
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Old 07-06-2013, 11:05 AM
NicoX NicoX is offline
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Fire

Fire:

You become engulfed in flames and have a DoT applied. Players can reapply fire constantly to reset the duration however players may run into water to remove the DoT.
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Yours Sincerely,

-Nico
(GK Management)

Clash: Nico, I'm going to give you an example of good management.
Clash: One of my staff removed my RC and banned me.
Clash: I didn't ban or remove their RC after I got another one to fix me.
Clash: Do you know why?
Björn: Because you IP banned him ?

Stefan logged on.
(npcserver) has reset the attributes of Stefan
*Stefan: ah my client crashed









Last edited by NicoX; 07-06-2013 at 05:44 PM..
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