Quote:
Originally Posted by Horrified
I think less is more attractive. People don't want to make 300 levels in the long run, so they stop...if they know that they only need 50, they'll push themselves because they think it's more of a reasonable amount.
edit: I don't think you should lower standards at all, just 50 levels should insure quality really.
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I think quality is attractive... whether that comes in 50 levels or 300 depends solely on the development team and their plans. I don't think people give up because they make unreasonable requests of themselves, but just because they burn out their initial excitement. Like I said, most give up before they even hit the 50 mark. So are you going to say people should make 25 level overworlds to compensate?
There are
a lot of things that contribute to the fall of playerworlds, it's not as clear-cut as you imagine.